DMG II vs. Advanced Gamemasters Guide
Hi all -
I've been waiting and waiting for AGG to come out from Green Ronin. I loved their Advanced Players Manual by Skip Williams (the original Sage). I didn't pick up the Advanced Beastiary, but should have (FLGS is out), as these books by GR now replace my "required" 2nd PHB type books from AEG's Mercenaries and the multitued of books by WotC that only cater to Prestige Classes. I mean, aren't they supposed to be prestigious? Not many of that group or of that type of class? With thousands of PrC's out there, I guess it would be prestigeious to be the only one!
Thus I like the new Core Classes that are presented in the Adavanced Players Manual - and from the way that book is presented, it compares with WotC's books.
In relation, the APM compares with Monte Cook's books. Revised Aracana is more of a book that supports the PHB, but is setting related. It's hard to implement much of the book in Greyhawk, whereas APM is not. Most of those Core Classes fit easily in the background, even better than some of the basic core classes!
With that said, and not trying to hi-jack the thread and make it about the Players Guides, if the DMG II is a good as the AGG, then there is a need for both. I haven't picked up the PDF version of the AGG, but I'd bet that with careful consideration of both books, your game table will likely be a better place!
Keep gaming - for money -
Theocrat