I'm sure you and I have entirely different perspective on fantasy, even though we use
D&D/d20 as a common "playground."<edit>
That's exactly the point that 2 people can have 2 different ideas of fantasy and both could be equally valid and not be locked in to one. I'm guessing by your avatar that maybe you're a bit locked in to one which is great but by making the game lean that way it limits what I might be trying to do. I love the Lotr's but in my mind they've been done. not saying my ways better just different
<edit>I'm guessing you want a formulaic approach to creating class with the ability to add variables without upsetting the base equation? Sounds more like in the realm of Calculus or Boolean Math than your basic Algebraic polynomials.

<edit>
I just want point buy for class abilities that are pretty close to even
<edit>So, What's Monte Cook's variant player's handbook got to do with
DMG II/i]?/QUOTE]
It showed me some of the classic CLASSIC archetypes that D&D didn't bother to cover i.e. check out the unfettered some say well just play a rogue it's not the same a rogue isn't designed to get in a straight up fight the Unfettered is ala Erol Flyn(sp?), ala Wesly in princess bride etc etc.