Dmg II

The Shaman said:
The idea of a blacksmith's shop with a glass window did seem silly to me for exactly the reason you mentioned, but so does the idea of a blacksmith's shop with a window at all. Given the tremendous heat generated by the forges, most historical blacksmith shops I've seen tend to be tented structures or more like warehouses with one wall removed, not your friendly local hardware store.

I just saw Kingdom of Heaven (great movie!) and talk about a coincidence. Orlando Bloom's character is a blacksmith and the movie starts out at his shop in France. Despite the cold, his shop basically has two walls with the forge (presumably) keeping it warm enough. But the smithy also has, wait for it, ... windows! No glass, no paper, no cloth. Just windows with what looks to be wooden slats or bars. You could definitely crash through them, but you'd have to be pretty small cuz they weren't very big at all.
 

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The blacksmith shop could also be where he sells his goods and not his workshop. And don't you think that is nit picking a bit. Anyway, different people envision things differently, D&D is not a historical or realistic world by any stretch of the immagination.
 

Ogrork the Mighty said:
Despite the cold, his shop basically has two walls with the forge (presumably) keeping it warm enough. But the smithy also has, wait for it, ... windows! No glass, no paper, no cloth. Just windows with what looks to be wooden slats or bars. You could definitely crash through them, but you'd have to be pretty small cuz they weren't very big at all.
First, I'm really looking forward to seeing this.

Second, what you've described is what I envision a blacksmith's shop to be, based on the historical examples and recreations I've seen, and underlines why that line strikes me as asinine.

It's part of a larger whole, of course...
Digital M@ said:
And don't you think that is nit picking a bit.
No, I really don't - it's part of a pervasive use of anachronistic architecture and engineering that is woven into the canon D&D universe, and it sets my teeth on edge.

Some people are comfortable with genre D&D - I am not.
 

The Shaman said:
Some people are comfortable with genre D&D - I am not.

Agreed. I don't play D&D to recreate the "D&D genre". I play it because I like the fantasy genre, and the system is generally fun. If D&D becomes much more a matter of the "D&D genre" and less "fantasy genre", I'll probably move to HERO. Not as smooth of a system, and a bit more work to cobble things together, but quite functional.
 

The Shaman said:
It's part of a larger whole, of course...No, I really don't - it's part of a pervasive use of anachronistic architecture and engineering that is woven into the canon D&D universe, and it sets my teeth on edge.

Some people are comfortable with genre D&D - I am not.

Maybe you need braces, IMO since it is flavor text and you can change it any way you want and as several other people have chimed in, it does not mention glass, I can't see getting worked up over this.
 

Turanil said:
Personally I much like the "Sleeping Wench" (17 +14): for adventurers who aren't too thirsty, since the wench is not in a hurry to serve the customers. :D
They can serve themselves.
 


OOH they're giving us rules for making races. how qaint. When will the deign to finally come up with balanced rules for making classes. Who really needs the umpteenth book of prestige classes because really how many prestige classes do you ever get a chance to actually play :mad:
 

Razz0putin said:
OOH they're giving us rules for making races. how qaint. When will the deign to finally come up with balanced rules for making classes. Who really needs the umpteenth book of prestige classes because really how many prestige classes do you ever get a chance to actually play :mad:
I dunno. I how many 20-level character classes did you get to play, actually? I mean beyond the core classes and the Witch (3.0e DMG class).
 

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