Dmg II

I was already looking forward to DMG2, but now I think it will be better than I'd hoped for. :)

I love that they're revisiting Saltmarsh!

Here's an interesting point: Saltmarsh was originally set up as "DM designs this with a few guidelines" - it was by no means as detailed as Hommlet or Orlane!

"The DM is recommended to 'prepare' the town quite thoroughly, using the guidelines presented in this module as the basis for that preparation...

"1. The Town Council. Name the members; determine their trades/occupations...

"2. Treat other prominent local citizens..."

"3. Draw a map of the town..."

"4. Decide where the characters could stay..."

"5. Decide where to locate the town's place(s) of worship..."

Cheers!
 

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Writing up the town of Saltmarsh was easilly the most fun part of this asignment for me; I hope everyone gets a kick out of it. I've always been a huge fan of the U1-U3 adventures, and it was a blast going back through them and picking out pieces here and there to work back in to Saltmarsh.

Of course... the town's grown and changed a little bit since those three adventures, so you can expect some suprises there too.
 

I'm looking forward to seeing it, James! :)

At least you won't be using my version of Saltmarsh: it was really great, but unfortunately has been razed by a certain invasion...

Cheers!
 

This looks cool. I definatly have to pick it up. The orc army section and the different encounters are cool too.

Whats the street date?

Mike
 

qstor said:
This looks cool. I definatly have to pick it up. The orc army section and the different encounters are cool too.


Mike

The Sample Orc army goes along with Heroes of battle. The exerpts from the previewed books are all grouped together.
 

DMG II Preview said:
During the chaos of navigating the stampede and avoiding being trampled, one of the characters crashes through the window of a shop. Once the tumult of the horses has passed, the party decides that this place of business (which turns out to be a blacksmith's shop) is as good as any to begin their search for their contact.
A blacksmith's shop with a glass window large enough to jump through?

Who writes this [expletive deleted]?
 

It doesn't say the window was glass. That's your assumption. Medieval windows were often nothing more than waxed paper or cloth. Heck, it could have just been wooden shutters that the PC crashed through.
 

*rolls*

After rolling on the random tavern generator three times, I got:

"The Drunken Priest"
"The Dripping Wench"
"The Dancing Bucket"

Heh.

But this book is on my "maybe" list. I'm just not sure if I'll actually USE most of it... I've got so many mostly unused books on my shelf.. I'd hate to add another.



Chris
 

Ogrork the Mighty said:
It doesn't say the window was glass. That's your assumption. Medieval windows were often nothing more than waxed paper or cloth. Heck, it could have just been wooden shutters that the PC crashed through.
Good point - I did read a lot into the words "crashes through."

The idea of a blacksmith's shop with a glass window did seem silly to me for exactly the reason you mentioned, but so does the idea of a blacksmith's shop with a window at all. Given the tremendous heat generated by the forges, most historical blacksmith shops I've seen tend to be tented structures or more like warehouses with one wall removed, not your friendly local hardware store.
 


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