Toryx said:I'm of several opinions on this.
First, I think that all the material a player needs should be available in the PHB. 3.x having all the magic items and prestige classes in the DMG was a big mistake, I think.
This looks like what they're doing with 4e.
http://www.wizards.com/default.asp?x=products/dndacc/217367200
The link said:The Player’s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.
It even has magic items, which means players can make "wish lists" without getting into the DMG.
Toryx said:Second, the monster manual may be available for everyone to refer to, especially when it comes to summoning, but I think player's should restrict themselves in how carefully they read the monster descriptions and stats. If they want to ruin the fun for themselves, that's fine, but then they've got to add extra caution to make sure they don't mix player knowledge with character knowledge. If you're starting out at 1st level in a campaign, it's highly unlikely that your character will know much of anything that exists in the MM.
I'm very strict about meta-gaming. I will flat out tell a meta-gamer that his character doesn't do what he's chosen to do based off meta-gaming. Yes, that means I'm taking control of his/her character. Why? Because they are taking control of my control of the world's flow of information. Their character shouldn't know what they are using, and therefor they can be in the world or not. If they want to argue I can just stop running the game as a DM. It's no fun for me as a DM if a player is being dishonest, and in return I'll be equally honest and fair with them.
Of course, this is only the worst scenario. I make sure I come to an understanding with my players ahead of time that this is a cooperative game and we're playing together to have fun, not work against each other; and for that reason.
It looks like players will truly only need a PhB in 4e, while the DMG and MM will strictly be DM tools, but I don't care if people look at them. There's a sense of wonder and excitement in my games despite people knowing that kobolds are weak little things. It made it that much sweeter when they fought a whole cavern full of 5th to 6th level kobolds, varying from psions, psychic warriors, barbarians and sorcerers as opposed to pathetic rats.