D&D General Dmg previews up

Micah Sweet

Level Up & OSR Enthusiast
That's my main concern too. Variant rules are the most useful part of the current DMG for me.
It rather looks like this new DMG is players focused, since they are including a new magic items crafting system and the new Bastion system.
There's no way to be sure exactly without more info, but folks are telling me the part of the DMG that's for the DM is still there.
 

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Micah Sweet

Level Up & OSR Enthusiast
Complete as in "everything you need to get started" not complete as in "every last detail is accounted for".
I doubt that first definition is commonly accepted as what the word, "complete" means. Perhaps they should have said, "everything you need to get started" or something to that effect.
 

Micah Sweet

Level Up & OSR Enthusiast
Regarding variant rules, it feels like rather than give pages and pages of rules that only a small percentage of DMs might use, that they will reduce it down to perhaps two 'master' rules. DM Rulings (in the moment) and DM House Rules (permanent changes). Give a couple of play examples for both, emphasize that you can and should do what's fun for your table, and connect it to the multiverse.

For Example

DM Rulings - The DM can ignore RAW when the result seems nonsensical or just not fun, such as a PC who takes the hide action to gain the invisible condition and then dances in front of a guards face as they walk into the throne room to assassinate the evil king. If the player disagrees with the ruling, allow them to change their declared action that led to the moment.

DM House Rules - the DM can change any rule presented in these books. For example, if your table doesn't feel that combat is deadly enough, you could make death happen at 0 HP, give Exhaustion levels for failed death saves, and/or change resurrection rules to require an ability check or the completion of a quest to work. Once again, be sure to get buy in from your players that they also find these rules fun and let them know they can be changed if the result isn't what they were looking for. It may also be worth discussing with other DMs on forums such as enworld.org about changes you are thinking about before you take them to the group to see if other DMs have tried similar approaches.
What should they fill that page space with instead? More art? Its not like a thinner book with less information is going to cost less.
 

So.

I was taken to task for saying we wouldn't get "previews" of the DMG. I clarified my stance (before the actual announcement) as follows.



Have we gotten any actual rules text yet? Or is it lots of talking about the rules text, or the goals they have for that rules text, with nothing concrete we can sift through?
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The previews are so far the same as the ones given for the PHB. Some pages, and explanations of what is in the book
 



Rabulias

the Incomparably Shrewd and Clever
Have we gotten any actual rules text yet? Or is it lots of talking about the rules text, or the goals they have for that rules text, with nothing concrete we can sift through?
I believe we will see a similar rollout like we did with the PHB. A handful of YouTubers will get advance copies (with weird restrictions on what they cannot show) a week before the early release date. We will get a Table of Contents shortly before that, I would bet. We may get more brief videos that drill down on new things, like Bastions, the new crafting rules, new magic items, Greyhawk, etc.

We will have a good sense of much of the new DMG before the standard release date, but not as much as with the PHB. Remember they sold 3000 copies of the PHB to the public at GenCon. We were really spoiled by many folks who snagged a copy there.
 

Parmandur

Book-Friend, he/him
There was a wider world to the Nentir Vale that wasn't touched upon in the DMG but got some coverage in a few products ts later on. Perhaps the Greyhawk setting in the '24 DMG presents an overview of the whole setting as opposed to a small piece of one.
As described, if seems far more extensive and significant than the NV was as a Setting.
 

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