That, and obvious tailored fit to a new game. As someone above said, it's "point of light" in a dark world" to a T. You've got Hommelet, the nearby moathouse, then graduate to the temple -- and it's easy enough to add in lots of side encounters with other stuff both in the countryside as well as the intrigues in town, if they were fleshed out more. Mind, I'm not speaking of revisiting Monte's version -- my impression is that that version was WAAY too expanded from what the original concept was, I'm talking revisiting the 25-year-old version of the place, dressed up for 4E.