Hypersmurf said:So if I'm a 4th level elf who rolled a 13 in Dex and put my 4th level stat bump in Dex, my actual Dexterity score is 13, but it's effectively a 16 as long as I'm a 4th level elf?
If I die and get reincarnated as a human, I lose a level and lose my racial bonus, and my Dex will be 13, so I can't use the stat bump or the racial bonus to qualify for feats or prestige classes, right?
I disagree. While you're wearing the gloves, your Dexterity is 14. It isn't effectively 14; it's 14. The actual score is 14, not 12.
-Hyp.
Artoomis said:I would say that temporary enhancements (including from items) are simply not permanent enough to count as "having" a particular attribute.
Patryn of Elvenshae said:Which is a rule you would find where, exactly?
Artoomis said:2. If you have it more-or-less permanently (that is so say, it represents your DEX score, well and truly, not just some temporarily enhanced score).
Patryn of Elvenshae said:Except that "I have it more-or-less permanently, because I never really take off my Gloves of Dexterity +4" seems to fit.![]()
Artoomis said:"... a class feature or special ability"
A special ability you have, not one you get by way of a magic item. Including magic items is stretching things mighty far and could cause all kinds of problems.
Kershek said:So, Hypersmurf, what do you think of my original question?
Artoomis said:It's more a definitional thing - what does it mean to say you have a Dex of 13 to take a feat?
Hypersmurf said:...At any given time, only one number matters, because it's the answer to the question "What is your Dexterity score?"
To qualify for Dodge, that number must be 13 or higher. If at any time the answer to that question is not 13 or higher, I lose the benefits of the feat. But that doesn't prevent me qualifying for the feat if the answer to the question is 14 when I want to take it.
-Hyp.
Artoomis said:I think it's perfectly reasonable and within the rules to seperate out the difference between your actual Dex (all permanent bonuses taken into accoiunt) and your current dex score with all modifiers from items and spells.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.