My question: Does ENWorld have any advice to give for running an adventure for a group of PC's that have amnesia? I'm not worried about running a compelling adventure, I'm worried about party unity and cohesion.
The set up: I am planning on running a 4E game, and I have a great idea for a setting that's a post-apocalyptic twist on the generic high fantasy world 4E seems to take place in. I would like to introduce the players the setting's themes and places bit by bit in what I hope is an exciting way. My idea is to use one of the most cliche adventure hooks possible: amnesia. It provides an automatic hook for all the PC's, if they're interested in their past, and both the players and their characters will have the same amount of knowledge about the world they're in. (After playing in Eberron for so long, I'm tired of knowing more than my character.)
Like I said, I'm looking for advice on how to run such a game. If more information on the setting is necessary, I'd be happy to give it, but I figured it wasn't.
The set up: I am planning on running a 4E game, and I have a great idea for a setting that's a post-apocalyptic twist on the generic high fantasy world 4E seems to take place in. I would like to introduce the players the setting's themes and places bit by bit in what I hope is an exciting way. My idea is to use one of the most cliche adventure hooks possible: amnesia. It provides an automatic hook for all the PC's, if they're interested in their past, and both the players and their characters will have the same amount of knowledge about the world they're in. (After playing in Eberron for so long, I'm tired of knowing more than my character.)
Like I said, I'm looking for advice on how to run such a game. If more information on the setting is necessary, I'd be happy to give it, but I figured it wasn't.