Torm
Explorer
Peskara said:A rogue character is great for running a more skills-based adventure than a combat one, which is handy since combat is really danerous for a lone low-level character.
To be considered on top of this is the fact that women RPG players tend to prefer detail oriented play to combat. This also lends itself to adventures based more on skills and character interactions and PUZZLES (especially PUZZLES!) than combat - not to say there should be no combat, but the "you encounter 4 random kobolds in the forest - fight!" variety is right out in favor of the "you have just realized this is the man who killed your brother's wife" or other story hook variety. Also, if at all possible, use lots of props and make them important to the outcome of the game.
(P.S. to women reading this thread - I'm not making casual sexist remarks. I'm making very well researched and thought out sexist remarks.
