A
amerigoV
Guest
It became grueling work when preparation took hours. This happened in the 3E/3.5E era, when I was attempting to put together encounters at higher levels. It took work to put together encounters which were not too easy, but not too overly difficult either.
These days I won't DM 3E/3.5E/Pathfinder type games anymore, but I'll still play as a player.
Spot on for me. In the past, I ran almost all modules as the prep work of rigging up NPCs became tedious. To a degree I could shortcut, but I was using DM Genie for my campaigns. It helped me handle all the in game stuff and story prep, but the ability to build the NPCs/alter the monsters seemed to lock me into doing it the right way. Strahd's stat block in Expedition to Castle Ravenloft was the last straw.
I now use Savage Worlds. One can almost eyeball what the monster should be. Easy critter prep/conversion/make up on the spot. That allows me to focus on the more fun aspects of prep - maps, visuals, twisting of the plot, etc. I find I am much more willing to work up my own material than under 3.5e.
Note - I still love 3.5. I'll play it anytime. I just cannot hack the DM prep side anymore.