DMing: from fun to work

I've never had the statblock experience people are talking about here, but I've also never done much 3E GMing. It does seem to be an artefact of that edition.
Yep. To give an indication of the work involved:

For my last 3e session I wanted to prepare an encounter using some of the Mindflayers of Thoon from MM5 and their associated constructs. I was aiming for a ECL14 encounter.

Initially, I wanted to use three different kinds of mind flayers and two construct types. I quickly realized, though, it would be hell to direct them all in combat, so I boiled it down to the mind flayer clerics and the basic fighter constructs.

Then I noticed the mind flayers didn't use the 3e psionic rules (*sigh*) and were terribly weak for their CR (cleric levels should really be non-associated for mind-flayers).

So I ended up creating a new stat block for them including level 9 psionic powers and level 7 cleric spells. Between selecting feats and items, adjusting the stats for long-time buffs, thinking about general tactics, and writing short notes describing spell/power effects, this took me three hours.

I'm pretty happy with the result but it really _is_ a lot of work. I do derive a certain amount of fun from 'optimizing' monster stat blocks, but I still dread doing large amounts of them, especially those involving various class levels.

You really don't want to know how long it took me to create the weapon-of-legacy wielding CR14 noble salamander wizard/master specialist/abjurant champion I created as the BBEG for the session before that...

The most fun for me is thinking about story hooks, plots & twists and cool settings. The work starts when I need to write down at least a couple of notes and outlines for the stuff.

I have to do it, though, since we only meet to play every 3-4 weeks. Without some kind of notes I'd have forgotten everything we'd done in the last session...

So, fun: thinking about stuff & optimizing stats; work: writing stuff down
 

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Seriously, how do you manage to get away with 15 minutes of prep work per hour of play? I don't get it. The only way I can even imagine that is if the game system is so clunky that combat/action resolution takes a very long time.

That's a separate thread, I think. But it can be done.
 

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