James McMurray
First Post
How many of the people that don't allow it have seen it used in campaigns and banned it because of that as opposed to banning it on theory?
Nifft said:Not only don't I allow DMM(Persist), I don't allow DMM or Persist in isolation.
With the agreement of the player who was using it, we removed Persistent Spell from the game, and in my opinion the game is better for it. I haven't tried DMM Persistent in the game as a result.James McMurray said:How many of the people that don't allow it have seen it used in campaigns and banned it because of that as opposed to banning it on theory?
Mistwell said:The payoff is hands down much larger than the investment. I really can't see how it would end up as balanced relative to the opportunity cost of the feats you are passing up. What other feats would result in something more powerful than this result?
Slaved said:What is the worst you can do with it at level 6?
Pyrex said:Two Domain powers + a Feat or Three feats to get one mid-level (dispellable) buff spell (that you could likely just cast during each fight anyway) to last all day?
I can think of *plenty* of other things to do with those feat/domain slots:
*Sun domain
*Sudden Maximize
*Divine Vigor
*etc...
Piratecat said:With the agreement of the player who was using it, we removed Persistent Spell from the game, and in my opinion the game is better for it. I haven't tried DMM Persistent in the game as a result.
Corsair said:I haven't DMed in a while, but if I do in the near future, I will not be allowing nightsticks. That alone reduces the cheese to a managable level.
Nonlethal Force said:I agree. I don't use nightsticks, either.
However, I've no problem with DMM or persistant. A character so specialized is going to be easily defeated by enemies. Don't think they'll be able to do a tiny bit of research and find out what completely foils the cleric?
Actually, as a DM I kind of enjoy when players contemplate throwing DMM into the mix. They throw up a few DMM and all of a sudden the BBEGs suddenly invest into the necromancy market. After all, if the cleric is foolish enough to use their turn undead attempts on foolish things like dispelable spells, I'll be glad to let the enemies invest in undead!
Proper use of Dispel magics and Undead really makes the players think about the consequences of DMM and they begin to realize that DMM isn't really worth it. I truly believe that DMM was brought into the game because DMs wetre underusing Undead and WotC needed to give some people a reason besides healing to play a cleric. [Nobody likes the label "band-aid, after all]