The play of D&D depends greatly on the expectations of the DM and the group. Let's face it, if you have a rules lawyer DM, you tend to not improvise (because it isn't in the book and so the DM won't allow it), but if you have a wing-it DM, you improvise a lot more.
Some times, it just depends on what campaign the group wants to play. Certainly I've run high-risk dungeon crawls at times, and I've also run strong narrative plotlines as well, where character failure doesn't mean permanent death, but can mean horrible things to the campaign world (and the PC's family, friends and loved ones...)
Cheers!
Some times, it just depends on what campaign the group wants to play. Certainly I've run high-risk dungeon crawls at times, and I've also run strong narrative plotlines as well, where character failure doesn't mean permanent death, but can mean horrible things to the campaign world (and the PC's family, friends and loved ones...)
Cheers!