Lanefan
Victoria Rules
You mean *nobody* in your game has ever decided to retire a character and bring in a new one? That seems most odd...rgard said:3. Never heard of that and can't see having a use for it.
Lanefan
You mean *nobody* in your game has ever decided to retire a character and bring in a new one? That seems most odd...rgard said:3. Never heard of that and can't see having a use for it.
Incidentally, it's remarkable how many times we found ourselves fighting against one of our undeadified party members before it occurred to us to remove a corpse's equipment BEFORE we used that damn rod. Move to California and run a campaign, James!kigmatzomat said:Heh. I got over any fear of killing PCs back in 2nd edition; I gave the party a semi-cursed artifact that would either Resurrect you or turn you into a greater undead that hated the party with all its black heart. Oh the fun we had with that.
Lanefan said:You mean *nobody* in your game has ever decided to retire a character and bring in a new one? That seems most odd...
Lanefan
Too much attachment to characters leads to crying and wailing and gnashing of teeth when they die...and sooner or later, they're gonna die. As for swapping characters out, it depends, I suppose, on how long your campaigns are. Ours tend to last for many years (average = about 10), so swapping out characters in order to play something different is quite accepted.Aaron L said:What seems odd about it? No one I've ever played with has retired a character to bring in a new one. We like our characters. Of course, with the way some people talk about disposable PCs that they don't form any kind of attachment to, maybe they wouldn't care that much about their characters and swapping them out would be about the same as using the dog instead of the shoe in Monopoly.
I don't fudge, though I used to, because I found that if I fudge for one I feel I have to fudge for all just to be fair. Better to just let fate decide...I never kill characters. Sometimes NPCs do, sometimes situations do, but I don't. I will make every effort to keep them alive if they don't have access to life restoring magic and their deaths would be a random event that would be un-fun, but only such things as are logical and realistic to the setting and situation. Or I may do something like fudge a stabilization check.
I'll also go to some (preferably logical) length to bring back a well-liked PC if the player so desires...but there comes a point where dead id dead and it's time to move on.If someone really likes a character, we will find a way to keep them alive. They may die in battle, but if one of my friends has a character he loves die in a game we are all supposed to be playing for fun, then you're damn right I'm going to make a way for him to keep playing that character. There are far more ways to fail then just dieing. I've failed quite a damn lot in my life, and I haven't died even a single time.
That being said, if someone is in battle and does something stupid and the logical consequences of that action would be the character dieing, then they will die. But afterwards I'll do my best to have a logical way for the character to be restored to life, and if I can't find a logical way, if my friend still wants to play that character, I'll have an illogical way made available and work it into the story, probably introducing a new storyline to the campaign. It may take a while, and maybe for a few games they'll have to play someone else, but I'll get them a way to come back if they don't want to permanently lose their character.
For you. For me, both as DM and player, random badness is just part of the game; but I like random, and am well aware it can go both ways.I play this game to have fun. Random pointless deaths of cherished characters isn't fun for me.
The fear of death - and of that death being permanent - adds to the excitement of any good battle. I mean, I *like* to keep my characters alive...well, most of 'em, anyway...but I'm also mature enough to deal with times when what I want isn't what ends up happening.Some people like to believe that killing off characters left and right somehow makes them more manly, or maybe makes their games morally superior to the games of us poor heathens who like to keep our characters alive. I simply smile and ignore them and continue to have fun playing my make believe game my own way, and they can just leave me alone and feel superior all they want.
Lanefan said:The fear of death - and of that death being permanent - adds to the excitement of any good battle.
I mean, I *like* to keep my characters alive...well, most of 'em, anyway...but I'm also mature enough to deal with times when what I want isn't what ends up happening.
True, but I couldn't think of any other way to say what I meant without it coming across that way. I kind of assume nobody really wants to lose a long-term character, and that's fair enough. But the thread is about DMs being *afraid* to kill PCs because of potential reactions...which to me implies tears, tantrums, and hollering (all of which, unfortunately, I've seen firsthand)...and that's a straight-up maturity issue, far beyond the simple disappointment in losing an iconic character.shilsen said:You're implying that people who want to be able to keep playing specific characters they like are immature, and that's just silly.
Very true, but even with relatively-available raise effects, some players* will sometimes react to a character death as though it's the end of the world. Now granted, in my game we still use resurrection survival % rolls when trying to come back, so there is a chance that a death can become permanent...oddly enough, the reaction when this happens is never as bad as for the death itself. (perhaps because the player is more braced for it?)Death, as I mentioned above, is just one way in which what you don't want can happen. Characters can be challenged and defeated in a myriad ways, and death is just one. For many people, it's also a very short-term one, since it ends the challenges and defeats that character faces (unless easy resurrection is available, in which case it's not really death now, is it?).
Lanefan said:You mean *nobody* in your game has ever decided to retire a character and bring in a new one? That seems most odd...
Lanefan