Gearjammer said:
In my opinion, DM's who can't bring themselves to let PC's be big fish are a bigger problem.
And, to add what PirateCat mentioned, the PC's can indeed be
BIG FISH.... just so happens they are not the
BIGGEST FISH
Despite the large amount of power organizations weild IMC, the PC's are useful because they tend to have a power better utilized in a tightly focused area...generally combat-power. This makes them a big fish, and they can stomp the front door down and lay down the heavy hand of Smite heroically {or not so heroically, depending on the game style}
However, despite thier dominance in the arena of combat, they know that they are still pawns in the political and economic power play that is the purview of the Guilds, Houses, and Courts.
PC's can rarely amass the level of connections needed without themselves becoming an Organization. Altho I have had two players do exactly that...
Information is power and currency in the virtual world they inhabit.
Hunt down and destroy an eccentric mage whose experiments will bring havoc and destruction down on the area.....but who told you that would be the end result of the experiments? Perhaps he was on the verge of developing a spell that would alter the mercantile trade..perhaps a Guild has arranged for you out to take care of the issue by feeding you deception and lies.
Caveat, My games depth of deception and political misdirection varies with the type of game it is. Most DnD games rarely tarry long in this cloak and dagger mode. My Cyberpunk games, naturally, very rarely leave this mode
