Raven Crowking
First Post
swrushing said:The sequence is FREQUENTLY this...
1 the situation is setup that we have to fight the set of bad guys and there is little we can do before hand about it.
2. the bad guys should mop the floor with us given even amatuer tactics. they have one to two traits we simply have no counter for.
3. in character, we discuss this and try and find ways around it but there are usually little to no options.
4. engagement rolls along and we start getting clocks cleaned.
5. gm realizes this.
6. Enemies start playing really stupid and making idiot mistakes and sometimes just doing nothing while we get the upper hand.
7 we win what was a "tough fight". We pull it out dramatically after everything seemed lost.
Honestly, swrushing, I think that our positions are not really that far off here. I fully agree that the DM has to set up things to give the PCs a reasonable chance. The PCs should be able to get information about foes before being forced to commit...unless the foes are significantly weaker than the PCs. This might be through gossip, spells, or obvious monster signs.
If the game is "DM vs. Players" the DM is going to win every time. Simply keep dropping anvils from the sky. Boring for everyone.
It sounds to me like your DM hasn't figured out two fundamental tricks of the game yet:
(1) Setting up balanced encounters.
(2) And I will deny this if you tell my players I said it

Your described scenario should never happen in an optimal game. If the DM realizes that you're getting your clocks cleaned, something else should happen that forces the battle to be abandoned temporarily. A third party enters the fray. The clock strikes midnight. The babysitter phones. The point is that neither side wins, and the PCs now know they have an enemy out there that they ought to start preparing for.
And even that should only happen if the DM realizes absolutely that he flubbed the set-up for the encounter. If the encounter is reasonable, then the DM risks too much by intervening. Not only does he risk the potential of PCs expecting that they can just sit back and everything will work out (which, unfortunately, I have witnessed first hand from both sides of the screen), but he risks the players catching onto his use of Trick #2, above.
So, in any conversation, I am always on the side of not pulling punches. The above is just a small digression between you and I.

RC