Or, close to a TPK?
I tend to run my game where there is one good-sized encounter per session, and maybe a really big encounter every several sessions at climactic points.
The players have had a couple of pretty good big battles in recent sessions and might be expecting a role-play oriented session tonight... however, I have a big double-encounter for them from some recurring villains from 6-8 months ago in the campaign (with a new bad guy leading them) - it will be one tough encounter, and then another right after it. That by itself is unusual for me as a DM, but it is completely in the story.
The d20 encounter calculator listed it as just short of overpowering (as in, if I added in one more low level minion, it made it overpowering)
However I am worried that it could be a TPK, or a campaign ender where 3-4 PCs in the party of six die and nobody wants to go on... The party cleric does have access to Raise Dead, and we discussed Revivify last time around as well (if cast within 1 round of death, it brings the dead PC back to life, stable at -1 since the soul has not completely left the body yet)
However, if the cleric is taken out, it could be trouble, and I have already decided the evil cleric's strategy would be to target the good cleric first.
But, how often do you DMs get nervous that you could kill the entire party if I roll well, or a couple of PCs do not?
I tend to run my game where there is one good-sized encounter per session, and maybe a really big encounter every several sessions at climactic points.
The players have had a couple of pretty good big battles in recent sessions and might be expecting a role-play oriented session tonight... however, I have a big double-encounter for them from some recurring villains from 6-8 months ago in the campaign (with a new bad guy leading them) - it will be one tough encounter, and then another right after it. That by itself is unusual for me as a DM, but it is completely in the story.
The d20 encounter calculator listed it as just short of overpowering (as in, if I added in one more low level minion, it made it overpowering)
However I am worried that it could be a TPK, or a campaign ender where 3-4 PCs in the party of six die and nobody wants to go on... The party cleric does have access to Raise Dead, and we discussed Revivify last time around as well (if cast within 1 round of death, it brings the dead PC back to life, stable at -1 since the soul has not completely left the body yet)
However, if the cleric is taken out, it could be trouble, and I have already decided the evil cleric's strategy would be to target the good cleric first.
But, how often do you DMs get nervous that you could kill the entire party if I roll well, or a couple of PCs do not?