El Mahdi
Muad'Dib of the Anauroch
Not to get into the fudge or not-fudge debate again, but I never worry about TPK's (and I've never had one). As the GM, I have absolute control of whether this happens or not. If a TPK would "ruin" my campaign, then a TPK just isn't going to happen. Simple as that.
edit: Just so nobody takes this as an advocation of fudging as a cure-all, I'm also talking about narrative elements that can be introduced: the fortuitous rescue by a known or unknown NPC, the sudden discovery of an avenue of escape (trapdoor, PC generated cave-in, etc.), the sudden noticing of the means for a diversion (explosion, extinguishing of light, etc.). There are just as many ways to do this from a narrative angle as their are simply fudging, although I will occasionally resort to fudging. Of course, if the PC's keep consistently placing themselves in situations, due to their actions, that require an inordinate amount of narrative help, they will start paying a price for the "help".
edit: Just so nobody takes this as an advocation of fudging as a cure-all, I'm also talking about narrative elements that can be introduced: the fortuitous rescue by a known or unknown NPC, the sudden discovery of an avenue of escape (trapdoor, PC generated cave-in, etc.), the sudden noticing of the means for a diversion (explosion, extinguishing of light, etc.). There are just as many ways to do this from a narrative angle as their are simply fudging, although I will occasionally resort to fudging. Of course, if the PC's keep consistently placing themselves in situations, due to their actions, that require an inordinate amount of narrative help, they will start paying a price for the "help".
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