Lanefan
Victoria Rules
You've misinterpreted one thing: in this case I'm speaking as a fellow player, rather than as a DM.Why would a DM be concerned with how a player chooses to play his character? If they choose to retreat, that is entirely up to them. I do not think this deserves to be punished with less exp.
Annoying to whom?
Why? You are the DM, not the player. You are the storyteller. You don't get to decide how they play their character.
And someone else is expected to die to cover that retreat?If they choose to play cowardly, that is a valid strategy. Maybe the other players take unnecessary risks, and not everyone is willing to do that. There's a lot of uncertainty when you're a player in a D&D campaign, and not every player responds to that in the same heroic way. Why would that deserve to be punished with less exp? They survived the encounter didn't they? So, full exp. Experience points are not a reward for killing a monster, they are a reward for overcoming an encounter, by any means. If that means a full retreat, then full exp.
I don't mind the retreater getting full xp as long as they did something useful before retreating, I just don't see it as fair to the character (and by extension, the player) who gets sacrificed.
If the character's been played up till now as a risk-taker it remains a risk-taker when the player's not there. If it's been played as cautious up till now then it remains cautious.I wonder what you mean by that last part, "based on established character".
Retreat is always an option for the group; but for one individual character to retreat and in effect abandon the others to their fate is - to me - wrong; particularly when it becomes a pattern.So retreat is not an option, and combat is mandatory. I think I may have found the root of the problem.
Ah. Around here (and I thought this was a common practice everywhere, clearly I'm wrong) revival costs are almost always the responsibility of the person being revived; to the point that just about every time a speak with dead is cast on a party member the first question is "do you want to come back?" and the second is a variant on "how are you paying for it?"They all get full exp and share the treasure with the party. If Perrina needs to be revived, the entire party finds a way, because they are a team, and they need her. Everyone can pitch in, and why wouldn't they?
And even if the party cover Perrina's raise and end up giving her a full treasure share, that's still only half the issue. The other half is that if she's died halfway through the adventure (say, against the Goblin Queen) she won't get any xp for the rest of it (so, nothing for the Goblin King and his Troll bodyguard) - unless, of course, we broach the rather absurd notion of giving xp to characters for things that happened while they were dead; as which point you lose me completely.
Lan-"if I'd got xp for what I'd missed due to being dead I'd be about 27th level by now"-efan