krunchyfrogg
Explorer
Let's say a player misses a session. Does his character miss out on the XP of said session?
How do you explain it in-game?
How do you explain it in-game?
The PC doesn't miss a single game. He is useful in and out of combat as an NPC or controlled by another player. Since the PC is at risk of death and other loss, I give it full exp. I used to give half exp, but that hurts all the players in the group since the PC falls behind in power as the rest of the group levels faster.
This, exactly.The PC doesn't miss a single game. He is useful in and out of combat as an NPC or controlled by another player. Since the PC is at risk of death and other loss, I give it full exp
Level variance happens naturally unless you force it not to; here's just another possible reason why - though one I don't agree with. The character gets full xp for whatever it gets involved in.I used to give half exp, but that hurts all the players in the group since the PC falls behind in power as the rest of the group levels faster.
I probably yell and scream at someone, as the character sheet should never have left the site where the game is played.krunchyfrogg said:If another player is controlling the character of somebody who didn't show up, how do you handle combat without the character sheet?
If the player dies? I call the coroner, or the police, whichever seems appropriate.How do you handle it if that player dies?
Let's say a player misses a session. Does his character miss out on the XP of said session?
How do you explain it in-game?
If another player is controlling the character of somebody who didn't show up, how do you handle combat without the character sheet?
How do you handle it if that player dies?