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DMs: what have you learned from PLAYING that has made you a better DM?

Woas

First Post
What I've learned from playing that made me a better Game Master is that you don't need necessarily know everything that's going on. You just need to make the players think you do.

And that following the rules is for squares.
 

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pogre

Legend
Pacing is the biggest thing I have learned from sitting on the player's side of the table. Always, always, keep things moving.
Bingo - I rarely play, but when I do pacing is the thing I always carry back to my side of the screen.

Be prepared, DMs stumbling through boxed texts and losing track of what they are doing make for a very dull game.
 

Noumenon

First Post
I can't say I learned anything because I had never DMed until after being a player and I've never played since, but two things I did away with right off the bat after playing were copper pieces and low magic. I could never take the world seriously when they acted like charging two copper for a toll should actually matter to you and I could never take the authorities seriously when they tried to imprison fourth-level clerics in plain stone jails.
 

Rechan

Adventurer
I've learned only a few things, really. That's partly because I get so rare an opportunity to play.

1) The power of Player-created Goals, direction, and a DM with a "World-Reactive" attitude. I had a great GM for a game of Exalted. He encouraged us to do stuff out of game - write stories, come up with plans. He also expected each of our PCs to have goals, what we wanted, and then pursue those goals. Half the plots in the entire game were the group working to accomplsih their own goals.

It was very, very satisfying, compared to "Here is the plot I have prepped, you follow it, with the occasional detour based on your whim."

Although I've realized that it's very hard to get players OUT of the "Follow the DM" mindset, into a pro-active "Follow the player's goals" mindset.

2) Look at what your player is trying to do with his character's abilities, and work with that. I created a rogue, whose schtick was moving and bouncing and maneuvering around. What was the first encounter? "You're on a small raft in the middle of the water, and you're attacked by gators." All of the fights, except the very last, were in tight confines, or areas where you just couldn't maneuver around at all.

3) Don't badmouth and/or say "What you will do". This I learned vicariously; I allowed a player to DM. That player would say things like "I don't like all this combat, and little out-of-combat stuff" and "My encounters will be lively and full of Objectives". What does he do, when in the DM seat? Uninteresting dungeon crawl. The only objective "Smoosh these eggs before minions hatch out of them" which was far more tedious than fun.
 

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