DM's What won't your players do?

Mystery Man

First Post
Thanks to me, my players will not get on a boat (any boat) unless all other possible alternatives are exhausted. And this was two campaigns ago! I was running a sea fairing portion of the campaign and something bad always seemed to happen :] in a dinghy ( a small life or rowboat) on the way to or from shore. :D

OH and I forgot, now whenever they know they're about to get in over their heads or are heading into something they know is dangerous they refer to it as "getting in the dinghy". LoL
 
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My players won't look at Kobolds the same way. I ran a short high level campaign and the first few adventures I had them up against some Kobolds. Part of the campaign went something like this..

Player 1: I run and charge the little punk in front ::rolls dice::
DM: You miss
Player 1: WHAT! They are Kolbolds!
DM: ::smiles and rolls dice:: The "little punk" attacks you. Hits twice.
Player 1: WHAT! They are Kolbolds!
DM: ::still smiling rolls DMG:: you take 83 dmg
Player 1: I'm dead! WTF! They are Kobolds!
Players 2,3,4: Tough luck dude... we're out of here.
Player 1: .........

There are other things the players won't due and that is go Underground. All this stems from me running Underdark: Night Below. They loved the adventure, but will never go underground again. :D
 




They won't dungion crawl. They find it boring and pointless, which it usually is.

And they never think that the solution is right in front of them. Everything has to be complicated.
 



My players (well, some of them) won't learn the rules.

Every session:
Them: How do I figure my grapple bonus? Me: Base attack plus strength. Write it down!

Me: You cast charm person on the orc. What's the DC? Them: How do you calculate that again?

Them: You add your strength bonus to damage, right? Me: (thinking) How many times do I have to tell you?

*sigh*

Ozmar the Long-Suffering DM
 

Once I had a portal engraved with runes that none of the PCs could read, and that when deciphered turned out to be a tune to be played on a particular magic flute -- so they had to go find a bard. (I put this into the dungeon because I had a bard NPC I wanted to add to the group for a while.)

And they wouldn't do it.

Party Wiz: "I cast read magic."
Me: "The runes aren't magic."
Party Wiz: "What do you mean they aren't magic?"
Me: ...
Party Wiz: "Okay, we rest for 8 hours, then I memorize and cast comprehend languages."
Me: "Okay (checks for wandering monsters, etc.) ... you spend an uneventful night sitting around the portal. In the morning, you cast comprehend languages and determine that the runes are musical notes."
Party Rgr: "Oh yeah, we have that magic flute, don't we? Maybe that opens the door."
Party Wiz: "Musical notes? None of us can play music!"
Me: "Well, maybe you should go find a bard."
Party Wiz: "No, we don't need a bard. There's got to be another answer."
Me: ...
Party Wiz: "I pull out the flute and try to play it."
Me: "You don't have any ranks in Perform; you can give it a try if you want, though."
Party Wiz: "Sixteen."
Me: "Nothing happens."
Party Wiz: "Well crud. How are we going to get past this? I'm stumped!"

So apparently the answer is: my players won't go find NPC experts to specific problems.

-The Gneech :cool:
 

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