Psion
Adventurer
My players are once-bitten, twice-shy. They won't return to any adventure (or for that matter, game if its a non-D&D game) where they had a hard time.
Edit:
Add: They won't let an NPC villain escape if it is within their power. They will chase a fleeing miscreant to the ends of the Earth.
Edit:
Add: They won't let an NPC villain escape if it is within their power. They will chase a fleeing miscreant to the ends of the Earth.
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