Camelot
Adventurer
What are some examples of a tabletop rpg that uses a dn - dn method of dice rolling? As in, to make a check you roll two dice of different colors (say, red and green). You add the green die to your stat and subtract the red die, getting an average of zero. Another way to achieve this is to roll both those dice and only add the lower number. If it's on the green die, it's positive; if it's on the red die, it's negative; and ties means zero.
So yeah, I'm trying to make my own game that uses this system but I'm having some trouble making a success/wound system that doesn't take forever to play out. I'd like to look at some other games that use this dice mechanic for comparison.
So yeah, I'm trying to make my own game that uses this system but I'm having some trouble making a success/wound system that doesn't take forever to play out. I'd like to look at some other games that use this dice mechanic for comparison.