Joseph Rossow
First Post
First of all, nowhere in my original post did I advise that a DM add 1,000's of hit points to their monsters. Here's what I said:
"Putting a boss out there with 1,500 hp will make for, at least, a long enough encounter for the player's to savor the thrills of fighting an epic enemy."
So let's lay that issue to rest.
Second, while I do not wish to debate here the different ways a DM can manage their players, I stand by my assessment of this DM's group. Clearly, he feels "regret" for not limiting his player's characters grown, and I am advocating that he push back and assert himself (just not by taking away the powers and items his group has already acquired).
Third, if I'm going to give someone advice on how to challenge high-level characters, without knowing their specific capabilities or tactics, their usual adversaries, or their settings, I'm going to recommend brute force. It is simple and effective.
We could debate how a band of fire giants might best fight on the rim of a volcano, or discuss the best traps for a lich's tomb, or ponder the best assortment of spells for an evil sorcerer, but if those don't exist in this DM's campaign then it doesn't really matter.
Fourth, I am a proponent of meaningful, decisive encounters. But I'm not going to derail the thread further with a prolonged defense of this. Suffice to say, I think that sending adventurers into a room full of skeletons (EL of their level) to get loot (also of their level) is a really lame sounding adventure.
Let me address some individuals for a moment.
Celebrim,
I disagree. It's the DM's job to entertain.
How is this not yanking players through hoops? If a DM only makes it "look like" the PC's won, then they never actually achieved victory themselves. Whereas, when my players survive a combat encounter in my games, it's because they earned it, not because I tricked them into thinking "the odds were stacked in the monsters favor" when really it was my "job" to "lose." THAT, your quote right there,is a terrible piece of advice.
Finally, you seem to be proud of your "Killer DM" status. Tell me, do you enjoy "bumming out" all the players at your table? 'Cause that'd be messed up.
malkav666,
Thanks for the criticism. It'd really help me if you could give an example of the way I "portrayed opinions in text rather than... points?" I'm just not sure what you mean by this and I don't want to keep making this mistake.
Thanks again for reading all.
"Putting a boss out there with 1,500 hp will make for, at least, a long enough encounter for the player's to savor the thrills of fighting an epic enemy."
So let's lay that issue to rest.
Second, while I do not wish to debate here the different ways a DM can manage their players, I stand by my assessment of this DM's group. Clearly, he feels "regret" for not limiting his player's characters grown, and I am advocating that he push back and assert himself (just not by taking away the powers and items his group has already acquired).
Third, if I'm going to give someone advice on how to challenge high-level characters, without knowing their specific capabilities or tactics, their usual adversaries, or their settings, I'm going to recommend brute force. It is simple and effective.
We could debate how a band of fire giants might best fight on the rim of a volcano, or discuss the best traps for a lich's tomb, or ponder the best assortment of spells for an evil sorcerer, but if those don't exist in this DM's campaign then it doesn't really matter.
Fourth, I am a proponent of meaningful, decisive encounters. But I'm not going to derail the thread further with a prolonged defense of this. Suffice to say, I think that sending adventurers into a room full of skeletons (EL of their level) to get loot (also of their level) is a really lame sounding adventure.
Let me address some individuals for a moment.
Celebrim,
As the DM, your job is to lose.
I disagree. It's the DM's job to entertain.
You just try to lose in a way that makes it look like the PC's won even though the odds were stacked in the monsters favor.
How is this not yanking players through hoops? If a DM only makes it "look like" the PC's won, then they never actually achieved victory themselves. Whereas, when my players survive a combat encounter in my games, it's because they earned it, not because I tricked them into thinking "the odds were stacked in the monsters favor" when really it was my "job" to "lose." THAT, your quote right there,is a terrible piece of advice.
Finally, you seem to be proud of your "Killer DM" status. Tell me, do you enjoy "bumming out" all the players at your table? 'Cause that'd be messed up.
malkav666,
Thanks for the criticism. It'd really help me if you could give an example of the way I "portrayed opinions in text rather than... points?" I'm just not sure what you mean by this and I don't want to keep making this mistake.
Thanks again for reading all.
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