Well, looks like I'll finish working on my Dragon Shaman concept, then. Sort of a healer but more of a support character....... Dragon Shamans don't get any major healing until 7th-level, and the Touch of Vitality is fairly limited compared to a cleric's healing. So, stick Seamus O'Brady in whichever of those two slots nobody else fills. Now I just have to try finding the site I did years ago describing Scottish (or was it Irish?) English terms.....somehow......
For that matter, can anyone point out if "Seamus O'Brady" is more of an Irish name or a Scottish one? I'm not from the UK or thereabouts so I'm not really up to snuff on the important cultural differences.
DM Tiali: What starting gold do we get, and what starting hit points? For Seamus, I've just assumed for now that it's average DMG-listed starting gold for 3rd-level and max HP for 1st-level + half the maximum roll for each additional level (so 5 from each of his d10s past 1st, + Con bonus).
Edit: I'm still working on his background, but stat-wise he looks like this. Whaddya think folks, should his 3rd-level feat be Combat Expertise (to lead into Improved Trip later), or Improved Initiative, or Negotiator, or Skill Focus (Diplomacy)?
Dragon Savant Seamus O'Brady, Male Human Dragon Shaman 3, XP 3,000
Tanned Caucasian Skin, Curly Brown Hair & Sideburns, Brown Eyes
Age 23, Height 5'-11", Weight 165 lbs., Medium-size
Alignment: Lawful Good, Patron Deity: Bahamut
Languages: Common, Draconic, and Halfling
Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 14
HP 26, Nonlethal 0, AC 20, Touch 12, Flat-Footed 18
Fortitude +5, Reflex +3, Will +3, Speed 30/20 ft. (run x4)
BAB +2, Grapple +4, Melee +4, Ranged +4, Initiative +2
Attacks:
MW Morningstar +5 melee for 1d8+2 bludgeoning/piercing (20/x2)
Javelin +4 ranged for 1d6+2 piercing (20/x2, 30 ft. increment)
Feats:
Combat Reflexes, Vexing Flanker, Skill Focus (Survival), Combat Expertise/Improved Initiative/Negotiator
Skills:
Climb +3 (5 R, +2 Str, -4 ACP), Diplomacy +5 (3 ccR, +2 Cha), Knowledge (Arcana) +5 (3 ccR, +2 Int), Knowledge (Nature) +5 (3 R, +2 Int), Search +5 (3 R, +2 Int), Survival +5 (2 R, +0 Wis, +3 Feat), Swim -5 (5 R, +2 Str, -8 ACP)
Class Features:
Dragon Shaman Proficiencies (all simple weapons, all light armors, all medium armors, all shields except tower shields), Draconic Aura +1 (swift action to project out to 30 feet, ends when unconscious or dead or dismissing as a free action, cannot project multiple auras at once, knows the auras of Electricity Shield 2, Presence +1, Senses +1, and Vigor 1), Totem Dragon (Bronze, bonus class skills: Disguise, Survival, Swim), Skill Focus (bonus feat with one of the totem's skills), Draconic Adaptation (Water Breathing, Ex, can breathe and cast spells or use other abilities freely underwater)
Racial Traits:
Medium Humanoid (Human), Speed 30 ft., bonus feat, extra skill points, favored class: highest-level class
Possessions:
Masterwork Morningstar (308 gp, 6 lbs., one-handed melee), Dagger (2 gp, 1 lb., light melee/thrown), Light Crossbow (35 gp, 4 lbs., ranged projectile), 20 Bolts (2 gp, 2 lbs.), Masterwork Heavy Wooden Shield (157 gp, 10 lbs., +2 AC, -1 ACP, 15% ASF), Magic +1 Breastplate (1,350 gp, 30 lbs., medium, 20 ft. speed, x4 run, +6 AC, +3 MDB, -3 ACP, 25% ASF), Traveler's Outfit (free, worn), Traveler's Outfit (1 gp, 5 lbs.), Tent (10 gp, 20 lbs.), Backpack (2 gp, 2 lbs.), 2 Belt Pouches (2 gp, 1 lb.), Wooden Holy Symbol (1 gp), Bedroll (1 sp, 5 lbs.), Flint and Steel (1 gp), 2 Torches (2 cp, 2 lbs.), Soap (5 sp, 1 lb.), 2 Trail Rations (1 gp, 2 lbs.), 2 Waterskins (2 gp, 8 lbs.), 2 Potions of Cure Moderate Wounds (600 gp, 3rd-level caster, each heals 2d8+3 hp), Mule (8 gp, carries tent, backpack, rations, water, soap, bedroll, and spare outfit), Bit & Bridle (2 gp, 1 lb.), Pack Saddle (5 gp, 15 lbs.), 20 pp, 10 gp, 22 sp, 18 cp
Load 55.4 lbs., Light 0-58, Medium 59-116, Heavy 117-175