Sblock below is NOT done by any stretch of the imagination, but I wanted the framework down so I can edit some changes before placing it in the RG. I.e. this isn't really ready for review yet... but wanted it on the forum for me to doublecheck things and edit, rather than change it all at once.
[sblock=Alevyth Balwer, The Guardian]
Alevyth Balwer
Lawful Good Male Changeling Fighter 2 / Paladin 3 / Warshaper 3
Patron Deity: Helm and Ilmater, as Alevyth seeks to protect others from suffering, be it through force of arms, or taking the burden himself.
EXP: 28,000
Natural Form-
Strength 14 (+2)
Dexterity 16 (+3) (base 15, +1 level )
Constitution 16 (+3) (Base 15, +1 level)
Intelligence 12 (+1) (base 12, )
Wisdom 12 (+1)
Charisma 14 (+2)
Shapechanged Form-
Strength 16 (+3) (+2 Morphic Body)
Dexterity 16 (+3) (base 15, +1 level )
Constitution 18 (+4) (Base 15, +1 level, +2 Morphic Body)
Intelligence 12 (+1) (base 12, )
Wisdom 12 (+1)
Charisma 14 (+2)
Size: Medium
Age: 24
Height: 5' 8"
Weight: 130 lb
Eyes: Crystal Blue
Hair: Light Blonde
Skin: Pale-ish blue
The above traits are of Alevyth's true form, not his typically chosen form.
[sblock=Appearance]
Alevyth is almost never in his normal form, primarily because he feels his appearance is not at all attractive or suiting to his pursuits. Rather, he takes the form of a human male which he deems more suiting to his disposition.
In this form, Alevyth's height and weight remain unaltered. His eyes almost always remain the same color, though his hair is always more full(not whispy and such, but a full head of hair) and falls to his shoulders, almost always in a ponytail when in armor, concealed beneath the plates. His human form is well-muscled and lean rather than bulky, and while he wears bulky plate, he is not altogether clumsy either.
His skin is a very light tan, seeming almost as if he hardly had any sun exposure at all. It is also completely smooth, without a blemish. Some might find his 'perfect' appearance off-putting, but Alevyth doesn't realize how 'unreal' his appearance really is.
[/sblock]
Total Hit Points: 98 (5d10+3d8+24)
Total Hit Points(in shapeshift form): 106 (5d10+3d8+32)
Speed: 30 feet , 20 Feet in Medium/Heavy armor
Armor Class: 27 = 10 +10 [+2 Mithril Full Plate] + 3 [dexterity] + 4[+1 Heavy Darkwood Shield(w/Shield Specialization)]
Touch AC: 17
Flat-footed: 24
Special: Shield Bonuses apply to touch AC and rolls to resist Bull Rush, Disarm, Grapple, Overrun, & Trip attempts
[sblock=Shapechanged attributes(Warshaper)]
Character gains bonuses when outside his usual form
Type: Medium Humanoid (Shapechanger)
Morphic Immunities(Ex): Stunning, Critical hits
Morphic Weapons(Su): Move Action to manifest any natural weapon appropriate for it's size(This may be changed at will[still a move action])
Morphic Body(Su): +2 Strength, +2 Constitution (Becomes +4/+4 at CL 20)
Morphic Reach(Su): Gains +5 feet of reach.[/sblock]
Caster Level: 0
Spell DC: 10 + Spell Level + 1 (Wis)
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 12 = 6 [base] + 3 [constitution] + 2 [Charisma] +1 [Cloak of Resistance]
Reflex save: + 7 = 1 [base] + 3 [dexterity] + 2 [Charisma] + 1 [Cloak of Resistance]
Will save: + 5 = 1 [base] + 1 [wisdom] + 2 [Charisma] + 1 [Cloak of Resistance]
Attack (handheld): +9 = 7 [base] + 2 [strength]
Attack (missile): +10 = 7 [base] + 3 [dexterity]
Grapple check: +9 = 7 [base] + 2 [strength]
Special: +1 Insight Bonus to attack and damage rolls against anything with a supernatural ability.
[sblock=+1 Undead Bane Longsword]
To Hit: +10 = 7 [base] +2 [strength] +1 [enhancement bonus]
To Hit Undead: +12 = 7 [base] +2 [strength] +3 [enhancement bonus]
Damage: 1d8+3
Damage to Undead: (1d8+5)+2d6
Critical Range: 19-20
Critical Multiplier: x2
[/sblock]
[sblock=Masterwork Knee Blade]
To hit: +8 = 7 [base] + 2 [strength] +1 [enhancement bonus] -2 [Hidden Penalty]
Damage: 1d6+2
Critical Range: 19-20
Critical Multiplier: x2
[/sblock]
[sblock=Sleeve Blade]
To hit: +7 = +7 [base] +2 [strength] -2 [Hidden Penalty]
Damage: 1d4+2
Critical Range: 19-20
Critical Multiplier: x2
[/sblock]
[sblock=Boot Blade]
To hit: +7 = +7 [base] +2 [strength] -2 [Hidden Penalty]
Damage: 1d4+2
Critical Range: 19-20
Critical Multiplier: x2
[/sblock]
[sblock=Composite +2 Longbow]
To hit: +10 = +7 [base] +3 dexterity
Damage: 1d8+2
Critical Range: 20-20
Critical Multiplier: x3
[/sblock]
In natural form
Light load: 58 lb.
Medium load: 59-116 lb.
Heavy load: 116-175 lb.
Lift over head: - 175 lb.
Lift off ground: - 350 lb.
Push or drag: - 875 lb.
During Minor Change Shape
Light load: 76 lb.
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: - 230 lb.
Lift off ground: - 460 lb.
Push or drag: - 1150 lb.
Languages: Common, Celestial
[sblock=Feats]
Shield Specialization(Heavy) [PHB II]
Shield Ward [PHB II]
Combat Reflexes
Knightly Training [Eberron]
Supernatural Crusader [Tome of Magic]
Negotiator [Bonus +2/+2 feat for 0 LA]
[/sblock]
[sblock=Skills]
Appraise + 1 = 1 [Int]
Balance + 3 = 3 [Ranks] + 3 [Dex] -3 [ACP]
Bluff + 4 = + 2 [Charisma] +2 [Racial]
Climb + 4 = 2 [Ranks] + 2 [Str] - 3 [ACP]
Concentration + 4 = + 1 [base] + 3 [Con]
Craft + 1 = 1 [Int]
Craft (Weaponsmithing) + 1 = 0 [base] + 1 [Int]
Craft (Armorsmithing) + 1 = 0 [base] + 1 [Int]
Decipher Script + 1 = 0 [base] + 1 [Int]
Diplomacy + 6 = 2 [base] + 2 [Cha] +2 [Negotiator]
Disguise + 4 = 2 [base] +2 [Cha]
Escape Artist + 1 = 1 [base] + 3 [Dex] -3 [ACP]
Forgery + 1 = 1 [Int]
Gather Information + 2 = 0 [base] + 2 [Cha]
Heal + 2 = 1 [base] +1 [Wis]
Hide + 0 = 3 [Dex] -3 [ACP]
Intimidate + 5 = 1 [base] + 2 [Cha] +2 [Racial]
Jump + 3 = 4 [base] + 2 [Str] -3 [ACP]
Knowledge (Arcana) + 3 = 2 [base] + 1 [Int]
Knowledge (The Planes) + 1 = 0 [base] + 1 [Int]
Knowledge (Religion) + 2 = 1 [base] + 1 [Int]
Knowledge (Local) + 1 = 0 [base] + 1 [Int]
Listen + 1 = 0 [Base] + 1[Wis]
Move Silently + 3 = 3 [Dex] -3 [ACP]
Ride + 6 = 3 [Base] + 3 [Dex]
Search + 1 = + 1 [Int]
Spot + 1 = 0 [base] + 1 [Wis]
Sense Motive + 7 = 3 [base] + 2 [Racial] +2 [Negotiator]
Spellcraft + 1 = 0 [base] + 1 [Int]
Survival + 1 = 0 [base] + 1 [Wis]
Swim - 2 = 2 [base] + 2 [Str] -6 [ACP]
Use Rope + 3 = 0 [base] 3 [Dex]
[/sblock]
[sblock=Spells]
Spells/Day
1 level: 0 = 0 + 0 [Wis]
2 level: 0 = 0 + 0 [Wis]
3 level: 0 = 0 + 0 [Wis]
4 level: 0 = 0 + 0 [Wis]
Prepared spells:
1 level: None
2 level: None
3 level: None
4 level: None
[/sblock]
[sblock=Level Advancement]
1: Fighter - Climb +1, Knowledge(Arcana) +2, Intimidate +1, Jump +2, Ride +2, Swim +2
Fighter Feat: Shield Specialization(Heavy) [PHB II]
Feat: Shield Ward [PHB II]
Bonus +2/+2 feat for 0 LA: Negotiator
2: Fighter - Ride +1, Climb +1, Jump +1
Fighter Feat: Combat Reflexes
3: Paladin - Sense Motive +1, Diplomacy +1, Knowledge(Religion) +1
Gain Aura of Good(Ex) - Aura equal to Paladin Level
Gain Detect Evil(sp) at will
Gain Smite Evil(Su) 1/day - Cha bonus to attack, Paladin level to damage
Feat: Knightly Training(Warshaper)
4: Paladin - Sense Motive +1, Heal +1, Diplomacy +1
Gain Divine Grace - Cha bonus to saves
Gain Lay on Hands - Cha bonus + Paladin level heal (Touch)
5: Paladin - Knowledge(Religion) +1, Sense Motive +1, Jump +1
Gain Aura of Courage - Immunity to Fear, Allies within 10' gain +4 bonus on saves against fear
Gain Divine Health - Immunity to Diseases(including Su)
6: Warshaper - Balance +1, Disguise +1, Concentration +1
Gain Morphic Immunities (Immunity to Criticals and Stunning)
Gain Morphic Weapon (Move Action to manifest a natural weapon appropriate to size)
Feat: Supernatural Crusader (Tome of Magic)
7: Warshaper - Escape Artist +1, Balance +1, Disguise +1
Gain Morphic Body (+2 Strength, +2 Con [Becomes +4/+4 at level 20])
8: Warshaper - Balance +1, Climb +1, Jump +1
Gain Morphic Reach (+5 Reach)
Totals:
BAB +7, Fort +12, Ref +7, Will+5
[/sblock]
[sblock=Changeling]
• Humanoid (shapechanger)
• Medium size
• 30’ movement
• Standard Vision
• +2 Racial bonus on saves vs. Sleep and
Charm effects
• ‘Speak Language’ is always in-class.
• +2 Racial bonus on Bluff, Intimidate, and Sense
Motive checks.
• Minor Change Shape (Su) – Disguise Self at will as a
Full Round Action. This is a Transformation, not
an Illusion. The Changeling’s body changes, but
not its possessions. The change is permanent until
willingly changed. Use of this ability grants a +10
Circumstance bonus on Disguise checks.
Favored Class: Rogue
[/sblock]
[sblock=Equipment]
+2 Mithril Full Plate armor - 14,500 gold, 25 LB
+1 Heavy Darkwood Shield - 1,257, 5 LB
Wand Chamber(Shield) - 100 gold, - LB
+1 Undead Bane Longsword - 8,015, gold 4 LB
Wand Chamber(Sword) - 100 gold, - LB
Cloak of Resistance - 1,000 gold, 1 LB
Wand of Cure Light Wounds - 750 gold, - LB
MW Knee Blade - 320 gold, 2 LB
Boot Blade - 4 gold, 1/2 LB
Sleeve Blade - 4 gold, 1 LB
Composite Longbow +2 - 250 gold, 3 LB
Arrows(60) - 3 gold, 9 LB
Backpack - 2 gold, 2 LB
Bedroll - 1 Silver, 5 LB
_____
Total: 26,205 Gold, 1 silver
GP on person: 794, 1 silver
Encumbrance: 57.5 LB of gear
[/sblock]
[sblock=background]
[/sblock]
[/sblock]
[sblock=Alevyth Balwer, The Guardian]
Alevyth Balwer
Lawful Good Male Changeling Fighter 2 / Paladin 3 / Warshaper 3
Patron Deity: Helm and Ilmater, as Alevyth seeks to protect others from suffering, be it through force of arms, or taking the burden himself.
EXP: 28,000
Natural Form-
Strength 14 (+2)
Dexterity 16 (+3) (base 15, +1 level )
Constitution 16 (+3) (Base 15, +1 level)
Intelligence 12 (+1) (base 12, )
Wisdom 12 (+1)
Charisma 14 (+2)
Shapechanged Form-
Strength 16 (+3) (+2 Morphic Body)
Dexterity 16 (+3) (base 15, +1 level )
Constitution 18 (+4) (Base 15, +1 level, +2 Morphic Body)
Intelligence 12 (+1) (base 12, )
Wisdom 12 (+1)
Charisma 14 (+2)
Size: Medium
Age: 24
Height: 5' 8"
Weight: 130 lb
Eyes: Crystal Blue
Hair: Light Blonde
Skin: Pale-ish blue
The above traits are of Alevyth's true form, not his typically chosen form.
[sblock=Appearance]
Alevyth is almost never in his normal form, primarily because he feels his appearance is not at all attractive or suiting to his pursuits. Rather, he takes the form of a human male which he deems more suiting to his disposition.
In this form, Alevyth's height and weight remain unaltered. His eyes almost always remain the same color, though his hair is always more full(not whispy and such, but a full head of hair) and falls to his shoulders, almost always in a ponytail when in armor, concealed beneath the plates. His human form is well-muscled and lean rather than bulky, and while he wears bulky plate, he is not altogether clumsy either.
His skin is a very light tan, seeming almost as if he hardly had any sun exposure at all. It is also completely smooth, without a blemish. Some might find his 'perfect' appearance off-putting, but Alevyth doesn't realize how 'unreal' his appearance really is.
[/sblock]
Total Hit Points: 98 (5d10+3d8+24)
Total Hit Points(in shapeshift form): 106 (5d10+3d8+32)
Speed: 30 feet , 20 Feet in Medium/Heavy armor
Armor Class: 27 = 10 +10 [+2 Mithril Full Plate] + 3 [dexterity] + 4[+1 Heavy Darkwood Shield(w/Shield Specialization)]
Touch AC: 17
Flat-footed: 24
Special: Shield Bonuses apply to touch AC and rolls to resist Bull Rush, Disarm, Grapple, Overrun, & Trip attempts
[sblock=Shapechanged attributes(Warshaper)]
Character gains bonuses when outside his usual form
Type: Medium Humanoid (Shapechanger)
Morphic Immunities(Ex): Stunning, Critical hits
Morphic Weapons(Su): Move Action to manifest any natural weapon appropriate for it's size(This may be changed at will[still a move action])
Morphic Body(Su): +2 Strength, +2 Constitution (Becomes +4/+4 at CL 20)
Morphic Reach(Su): Gains +5 feet of reach.[/sblock]
Caster Level: 0
Spell DC: 10 + Spell Level + 1 (Wis)
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 12 = 6 [base] + 3 [constitution] + 2 [Charisma] +1 [Cloak of Resistance]
Reflex save: + 7 = 1 [base] + 3 [dexterity] + 2 [Charisma] + 1 [Cloak of Resistance]
Will save: + 5 = 1 [base] + 1 [wisdom] + 2 [Charisma] + 1 [Cloak of Resistance]
Attack (handheld): +9 = 7 [base] + 2 [strength]
Attack (missile): +10 = 7 [base] + 3 [dexterity]
Grapple check: +9 = 7 [base] + 2 [strength]
Special: +1 Insight Bonus to attack and damage rolls against anything with a supernatural ability.
[sblock=+1 Undead Bane Longsword]
To Hit: +10 = 7 [base] +2 [strength] +1 [enhancement bonus]
To Hit Undead: +12 = 7 [base] +2 [strength] +3 [enhancement bonus]
Damage: 1d8+3
Damage to Undead: (1d8+5)+2d6
Critical Range: 19-20
Critical Multiplier: x2
[/sblock]
[sblock=Masterwork Knee Blade]
To hit: +8 = 7 [base] + 2 [strength] +1 [enhancement bonus] -2 [Hidden Penalty]
Damage: 1d6+2
Critical Range: 19-20
Critical Multiplier: x2
[/sblock]
[sblock=Sleeve Blade]
To hit: +7 = +7 [base] +2 [strength] -2 [Hidden Penalty]
Damage: 1d4+2
Critical Range: 19-20
Critical Multiplier: x2
[/sblock]
[sblock=Boot Blade]
To hit: +7 = +7 [base] +2 [strength] -2 [Hidden Penalty]
Damage: 1d4+2
Critical Range: 19-20
Critical Multiplier: x2
[/sblock]
[sblock=Composite +2 Longbow]
To hit: +10 = +7 [base] +3 dexterity
Damage: 1d8+2
Critical Range: 20-20
Critical Multiplier: x3
[/sblock]
In natural form
Light load: 58 lb.
Medium load: 59-116 lb.
Heavy load: 116-175 lb.
Lift over head: - 175 lb.
Lift off ground: - 350 lb.
Push or drag: - 875 lb.
During Minor Change Shape
Light load: 76 lb.
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: - 230 lb.
Lift off ground: - 460 lb.
Push or drag: - 1150 lb.
Languages: Common, Celestial
[sblock=Feats]
Shield Specialization(Heavy) [PHB II]
Shield Ward [PHB II]
Combat Reflexes
Knightly Training [Eberron]
Supernatural Crusader [Tome of Magic]
Negotiator [Bonus +2/+2 feat for 0 LA]
[/sblock]
[sblock=Skills]
Appraise + 1 = 1 [Int]
Balance + 3 = 3 [Ranks] + 3 [Dex] -3 [ACP]
Bluff + 4 = + 2 [Charisma] +2 [Racial]
Climb + 4 = 2 [Ranks] + 2 [Str] - 3 [ACP]
Concentration + 4 = + 1 [base] + 3 [Con]
Craft + 1 = 1 [Int]
Craft (Weaponsmithing) + 1 = 0 [base] + 1 [Int]
Craft (Armorsmithing) + 1 = 0 [base] + 1 [Int]
Decipher Script + 1 = 0 [base] + 1 [Int]
Diplomacy + 6 = 2 [base] + 2 [Cha] +2 [Negotiator]
Disguise + 4 = 2 [base] +2 [Cha]
Escape Artist + 1 = 1 [base] + 3 [Dex] -3 [ACP]
Forgery + 1 = 1 [Int]
Gather Information + 2 = 0 [base] + 2 [Cha]
Heal + 2 = 1 [base] +1 [Wis]
Hide + 0 = 3 [Dex] -3 [ACP]
Intimidate + 5 = 1 [base] + 2 [Cha] +2 [Racial]
Jump + 3 = 4 [base] + 2 [Str] -3 [ACP]
Knowledge (Arcana) + 3 = 2 [base] + 1 [Int]
Knowledge (The Planes) + 1 = 0 [base] + 1 [Int]
Knowledge (Religion) + 2 = 1 [base] + 1 [Int]
Knowledge (Local) + 1 = 0 [base] + 1 [Int]
Listen + 1 = 0 [Base] + 1[Wis]
Move Silently + 3 = 3 [Dex] -3 [ACP]
Ride + 6 = 3 [Base] + 3 [Dex]
Search + 1 = + 1 [Int]
Spot + 1 = 0 [base] + 1 [Wis]
Sense Motive + 7 = 3 [base] + 2 [Racial] +2 [Negotiator]
Spellcraft + 1 = 0 [base] + 1 [Int]
Survival + 1 = 0 [base] + 1 [Wis]
Swim - 2 = 2 [base] + 2 [Str] -6 [ACP]
Use Rope + 3 = 0 [base] 3 [Dex]
[/sblock]
[sblock=Spells]
Spells/Day
1 level: 0 = 0 + 0 [Wis]
2 level: 0 = 0 + 0 [Wis]
3 level: 0 = 0 + 0 [Wis]
4 level: 0 = 0 + 0 [Wis]
Prepared spells:
1 level: None
2 level: None
3 level: None
4 level: None
[/sblock]
[sblock=Level Advancement]
1: Fighter - Climb +1, Knowledge(Arcana) +2, Intimidate +1, Jump +2, Ride +2, Swim +2
Fighter Feat: Shield Specialization(Heavy) [PHB II]
Feat: Shield Ward [PHB II]
Bonus +2/+2 feat for 0 LA: Negotiator
2: Fighter - Ride +1, Climb +1, Jump +1
Fighter Feat: Combat Reflexes
3: Paladin - Sense Motive +1, Diplomacy +1, Knowledge(Religion) +1
Gain Aura of Good(Ex) - Aura equal to Paladin Level
Gain Detect Evil(sp) at will
Gain Smite Evil(Su) 1/day - Cha bonus to attack, Paladin level to damage
Feat: Knightly Training(Warshaper)
4: Paladin - Sense Motive +1, Heal +1, Diplomacy +1
Gain Divine Grace - Cha bonus to saves
Gain Lay on Hands - Cha bonus + Paladin level heal (Touch)
5: Paladin - Knowledge(Religion) +1, Sense Motive +1, Jump +1
Gain Aura of Courage - Immunity to Fear, Allies within 10' gain +4 bonus on saves against fear
Gain Divine Health - Immunity to Diseases(including Su)
6: Warshaper - Balance +1, Disguise +1, Concentration +1
Gain Morphic Immunities (Immunity to Criticals and Stunning)
Gain Morphic Weapon (Move Action to manifest a natural weapon appropriate to size)
Feat: Supernatural Crusader (Tome of Magic)
7: Warshaper - Escape Artist +1, Balance +1, Disguise +1
Gain Morphic Body (+2 Strength, +2 Con [Becomes +4/+4 at level 20])
8: Warshaper - Balance +1, Climb +1, Jump +1
Gain Morphic Reach (+5 Reach)
Totals:
BAB +7, Fort +12, Ref +7, Will+5
[/sblock]
[sblock=Changeling]
• Humanoid (shapechanger)
• Medium size
• 30’ movement
• Standard Vision
• +2 Racial bonus on saves vs. Sleep and
Charm effects
• ‘Speak Language’ is always in-class.
• +2 Racial bonus on Bluff, Intimidate, and Sense
Motive checks.
• Minor Change Shape (Su) – Disguise Self at will as a
Full Round Action. This is a Transformation, not
an Illusion. The Changeling’s body changes, but
not its possessions. The change is permanent until
willingly changed. Use of this ability grants a +10
Circumstance bonus on Disguise checks.
Favored Class: Rogue
[/sblock]
[sblock=Equipment]
+2 Mithril Full Plate armor - 14,500 gold, 25 LB
+1 Heavy Darkwood Shield - 1,257, 5 LB
Wand Chamber(Shield) - 100 gold, - LB
+1 Undead Bane Longsword - 8,015, gold 4 LB
Wand Chamber(Sword) - 100 gold, - LB
Cloak of Resistance - 1,000 gold, 1 LB
Wand of Cure Light Wounds - 750 gold, - LB
MW Knee Blade - 320 gold, 2 LB
Boot Blade - 4 gold, 1/2 LB
Sleeve Blade - 4 gold, 1 LB
Composite Longbow +2 - 250 gold, 3 LB
Arrows(60) - 3 gold, 9 LB
Backpack - 2 gold, 2 LB
Bedroll - 1 Silver, 5 LB
_____
Total: 26,205 Gold, 1 silver
GP on person: 794, 1 silver
Encumbrance: 57.5 LB of gear
[/sblock]
[sblock=background]
[/sblock]
[/sblock]
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