DnD 3.5 - Valley of the Dead

hellrazor111: nitpicking your character:
[sblock] His height/weight ratio is off. Right now this 2 meters and 10 centimeters tall man weighs only 73 KG - he is skinny. check this calculator for more info on ideal height/weight ratios. We use metric in BG but i do all my sheets in Imperial since most of the players here are from the US/UK)

BTW Ilmater is one of my favorite deities, kudos for choosing him!

Feats: You gain one free 2/2 feat for being an ecl0 race. (A 2/2 feat is one of the following: Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent, Investigator, Magical Aptitude, Negotiator, Nimble Fingers, Persuasive, Self-Sufficient, Stealthy)

Special tab and levels advancement: Add in Blessed Weapon (SU) from variant paladin,

You actually don't qualify for Fist of Raziel as "Spells: Able to cast divine favor." is a requirement. However, since the PrC increases Paladin spellcasting, and you don't benefit from that, you are actually on the losing end so i don't mind. As a matter of fact i will let you get the benefits for higher level non-spellcasting Paladin abilities for Fist of Raziel and any other PrC that would otherwise grant you full Paladin spellcasting progression. Since Fist of Raziel does not grant spellcasting for level 1, every such ability will be gotten at one level later: Divine Might at level 12 instead of 11, Tend to Mount at 14, And Holy Sword at 17.

Skills tab is missing some entries, and one Ioun Stone entry has been left there (oversight). Please finish this section up (see cheshire_grin's sheet as an example) and i will review it.

History: The town is called Angelwatch. The block of text seems to have been written in haste (or English is not your native language). You could try to remove some repetitions, fix up the past tense etc. Also it's unclear what a 9 year old boy was expected to do by "taking care of a village leader". 6 Paladin levels is hardly "shortly after" finishing training by the way :) I don't want to sound critisizing, i'm just helping you improve.

Items: please sum up your total used gold, gold left, and total weight carried. Then i will review them. And yes, you can use Katanas.[/sblock]
 

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Okay, I edited a little bit more, complete with a cohort. I'll amend this post as I get more information fleshed out.

[sblock=Enchanter]Latham Brack
Human Enchanter 3 | Master Specialist 5

Basics
Race: Human
Class: Wizard
HD: 8
ECL: 8
Align: N


Ability Scores

10 Strength (2 Point Buy)
12 Dexterity (4 Point Buy)
12 Constitution (4 Point Buy)
24 Intelligence (16 Point Buy + 2 Level Adjustments + 4 Enhancement Bonus)
12 Wisdom (4 Point Buy)
14 Charisma (6 Point Buy)

Combat Stats

HP: 40
Speed: 30
Initiative: +1 (+1 Dex)
BAB: +3
Grapple: +5

Attacks:


AC: 11 (+0 armor, +1 Dex)
Touch AC: 11 (+1 Dex)
Flat-Footed AC: 10 (+0 armor)

Fort Save: +5 (+2 base, +1 Con +2 Vest)
Ref Save: +5 (+2 base, +1 Dex +2 Vest)
Will Save: +10 (+7 Base, +1 Wis +2 Vest)

Skills

Concentration – 12 (11 Ranks + 1 Con)
Decipher Script – 11 (4 Ranks + 7 Int)
Knowledge Arcane – 18 (11 Ranks + 7 Int)
Knowledge Religion –18 (11 Ranks + 7 Int)
Knowledge Planes –18 (11 Ranks + 7 Int)
Knowledge Dungeoneering –18 (11 Ranks + 7 Int)
Listen – 3 (0 Ranks + 1 Wis + 2 Alertness)
Spellcraft – 23 (11 Ranks + 7 Int + 3 Skill Focus + 2 Synergy)
Spot – 3 (0 Ranks + 1 Wis + 2 Alertness)

Feats
-Spell Focus (Enchantment)
-Alertness
-Alacritous Cogitation
-Extend Spell
-Leadership


Class Features
-Summon Familiar
-Scribe Scroll
-Skill Focus (Spellcraft)
-Expand Spellbook: Extra Enchant Spell in Spellbook
-Greater Spell Focus: Gain the Feat
-Minor Esoteric: Targets on your charm spells do not get a bonus on their saves due to being currently threatened or attacked by you or your allies. In addition, subjects of your compulsion spells do not get a bonus on saves due to being forced to take an action against their natures.
-Expand Spellbook: Extra Enchant spell in Spellboo
-Enchanter Specialist:

Banned Schools
-Evocation
-Necromancy

Racial Traits
Bonus 1st Level Feat
Extra Skill Point each Level
Extra 4 Skill Points at first Level

Spells
Spells known
1st: First Level - Charm Person, Hypnotism, Sleep, Unseen Servant, Mount, Mage Armor, Enlarge Person
2nd: First Level – Enlarge Person, Detect Undead
3rd: Second Level - Torrent of Tears (CM: 119), Touch of Idiocy
4th: Second Level - Glitter Dust, Mirror Image
5th: Third Level - Suggestion, Haste, Hold Person
6th: Third Level - Fly, Dispel Magic
7th: Fourth Level - Charm Monster, Dimension Door
8th: Fourth Level - Solid Fog, Greater Invisibility, Confusion

Typical “anyday” Memorized Spells: * Denotes Bonus Enchantment Spell
Cantrips:
1st:
- Charm Person
- Unseen Servant
- Detect Undead
- Mount
- Mage Armor
- Enlarge Person
- Charm Person*

2nd:
- Torrent of Tears
- Glitter Dust
- Mirror Image
- Extend Charm Person
- Extend Mage Armor
- Touch of Idiocy*

3rd:
- Haste
- Hold Person
- Fly
- Dispel Magic
- Dispel Magic
- Suggestion*

4th:
- Alacritous Cogitation
- Charm Monster
- Greater Invisible
- Confusion*

Save DCs:
1st: 18 (19 vs Enchantment)
2nd: 19 (20 vs Enchantment)
3rd: 20 (21 vs Enchantment)
4th: 21 (22 vs Enchantment)

Languages

- Common
- Githzerai
- Draconic
- Elven
- Abyssal

Equipment
1,000gp

Headband of Intellect +4 – 16,000gp
Vest of Resistance +2 – 4,000gp
Metamagic Rod Extend (Lesser) – 3,000gp
Metamagic Rod Silent (Lesser) – 3,000gp

Vitals

Age: 23
Height: 5’7”
Weight: 130
Appearance: Latham is pretty plain looking. Not unattractive but easily overlooked. His features are nearly effeminate with his long eyelashes accentuating this. His average height is accompanied with his slight build. He keeps his dirty blonde hair medium length, allowing it to fall over a headband. He keeps a blue wool jacket that he wears over a vest and shirt.

Background


__________


Cohort
Keht
Githzerai Monk 4

Basics
Race: Githzerai
Class: Monk
HD: 4
ECL: 6
Align: LN


Ability Scores

14 Strength (6 Point Buy)
22 Dexterity (10 Point Buy + 6 Racial)
14 Constitution (6 Point Buy)
8 Intelligence (2 Point Buy – 2 Racial)
20 Wisdom (10 Point Buy + 2 Racial + 2 Enhancement)
10 Charisma (2 Point Buy)

Combat Stats

HP: 40
Speed: 4
Initiative: +6 (+6 Dex)
BAB: +3
Ranged: +9
Grapple: +5
Spell Resistance: 9

-Attack +9 1d8+2 x20 Bludgeoning
-Flurry of Blows: +7/+7 1d8+2 x20 Bludeoning
-Stunning Fist: Fortitude DC 17, Stunned for 1 Round, Nauseated 1 Round after Stunning effect
-Enlarged: +7 2d6+3

AC: 25 (+0 armor, +6 Dex, +5 Wisdom Bonus, +4 Inertial Armor)
Touch AC: 21 (+6 Dex, +5 Wisdom Bonus)
Flat-Footed AC: 19 (+5 Wisdom Bonus, +4 Inertial Armor)

Fort Save: +6 (+4 base, +2 Con)
Ref Save: +10 (+4 base, +6 Dex)
Will Save: +9 (+4 Base, +5 Wis)

Skills

Listen – 12 (7 Ranks + 5 Wis)
Move Silently – 13 (7 Ranks + 6 Dex)
Spot – 12 (7 Ranks + 5 Wis)


Feats
1st: Weapon Finesse
3rd: Pain Touch (CW: 103)

Class Features
-Flurry of Blows
-Stunning Strike (5/day) Fortitude DC:17
-Improved Unarmed Strike
-Evasion
-Combat Reflexes
-Still Mind
-Ki Strike
-Slow Fall 20ft
-Bonus Landspeed 10

Racial Traits
-Darkvision 60ft
-Spell Resistance 5 + Class Level
-Inertial Armor (+4 Armor Class as long as Conscious)

Languages
-Githzerai

Equipment
200gp
Periapt of Wisdom +2 – 4,000gp
Salve of Slipperiness – 1,000gp
Feather Token Tree – 400gp

Vitals
Height: 6’2”
Weight: 165
Appearance: Exhibiting the typical traits of a Githzerai, Keht is tall and lanky with a strong musculature. He shrouds himself in plain garb, a hooded cloak hiding his features, his yellow eyes dull. A white linen wraps his hands and feet, and he carries naught with him but a necklace.

Background
Keht was included in his first rrakkma, more as an inactive participant, as the monastery he came from was wont to do with untested monks. But the information about the illithids they were hunting was incorrect and they were vastly outnumbered. The mentors and the masters were killed, their brains ingested, the students who remained were enslaved. However, this fate did not last long, as there were more hunters after these illithids, and they took advantage of the distraction and struck. They were humanoids from the material, and they used magicks and blades. Many of them perished, but not before the last of the mind-flayers were destroyed. One of these humanoids had charmed Keht to fight the illithids on his behalf, and after the dust settled....to be continued.[/sblock]
 


Ho ho ho

The key is, of course, a little feat called Ascetic Mage. It's in Complete Adventurer. It does several things, but the most crucial is that it swaps Charisma for Wisdom in the 'monk AC formula.' Helpfully, it also lets you count Sorceror levels as monk levels for the level based AC bonus. edit
Themewise, I'm going for 'raw magic.' Teleporting, telekinesis, and 'force' spells, preferentially. Ooo...that gives me an idea...

there is also a feat that allows you to count up to 4 levels of non spell caster as caster levels. when i get home i will look it up...if I don't have to mow the lawn first. I am at a coffee shop right now.

I think it is a scolory mage or somethintg like that. I could be wrong though...
 



So, Myth, you'll allow me to apply Knight's Training(Multiclass between 1 selected class and Paladin is permitted), to Warshaper even if I don't multiclass into Warshaper after my first Paladin level?

I've sorta been holding off making the character until I know that is alright, as without it I need to rethink my whole build.
 

crapolla just realizaed Knowledge (religion) isn't a druid class skill, gonna have to re-work the build and probably take a lvl of cleric to qualify for the PrC, (which is okay it fits the background) but it's a pain to do, I'll get to it by the end of the weekend
 

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