Just to keep you appraised, here's my character thus far. I'm also planning on having a Githzerai Monk as my cohort.
[sblock=Enchanter]Name?
Human Enchanter 3 | Master Specialist 5
Basics
Race: Human
Class: Wizard
HD: 8
ECL: 8
Align: N
Ability Scores
10 Strength (2 Point Buy)
12 Dexterity (4 Point Buy)
12 Constitution (4 Point Buy)
22 Intelligence (16 Point Buy + 2 Level Adjustments + 2 Enhancement Bonus)
12 Wisdom (4 Point Buy)
14 Charisma (6 Point Buy)
Combat Stats
HP: 40
Speed: 30
Initiative: +1 (+1 Dex)
BAB: +3
Grapple: +5
Attacks:
AC: 11 (+0 armor, +1 Dex)
Touch AC: 11 (+1 Dex)
Flat-Footed AC: 10 (+0 armor)
Fort Save: +3 (+2 base, +1 Con)
Ref Save: +3 (+2 base, +1 Dex)
Will Save: +8 (+7 Base, +1 Wis)
Skills
Concentration – 12 (11 Ranks + 1 Con)
Decipher Script – 10 (4 Ranks + 6 Int)
Knowledge Arcane – 17 (11 Ranks + 6 Int)
Knowledge Religion –17 (11 Ranks + 6 Int)
Knowledge Planes –17 (11 Ranks + 6 Int)
Knowledge Dungeoneering –17 (11 Ranks + 6 Int)
Spellcraft – 22 (11 Ranks + 6 Int + 3 Skill Focus + 2 Synergy)
Feats
-Spell Focus (Enchantment)
-Alacritous Cogitation
-Extend Spell
-Leadership
Class Features
-Summon Familiar
-Scribe Scroll
-Skill Focus (Spellcraft)
-Expand Spellbook: Extra Enchant Spell in Spellbook
-Greater Spell Focus: Gain the Feat
-Minor Esoteric: Targets on your charm spells do not get a bonus on their saves due to being currently threatened or attacked by you or your allies. In addition, subjects of your compulsion spells do not get a bonus on saves due to being forced to take an action against their natures.
-Expand Spellbook: Extra Enchant spell in Spellboo
-Enchanter Specialist:
Banned Schools
-Evocation
-Necromancy
Racial Traits
Bonus 1st Level Feat
Extra Skill Point each Level
Extra 4 Skill Points at first Level
Spells
Spells known - 1st level (save DC = 17, DC = 18 vs Enchantment):
1st: First Level - Charm Person, Hypnotism, Sleep, Unseen Servant, Mount, Mage Armor, Enlarge Person
2nd: First Level – Enlarge Person, Detect Undead
3rd: Second Level - Torrent of Tears (CM: 119), Touch of Idiocy
4th: Second Level - Glitter Dust, Mirror Image
5th: Third Level - Suggestion, Haste, Hold Person
6th: Third Level - Fly, Dispel Magic
7th: Fourth Level - Charm Monster, Dimension Door
8th: Fourth Level - Solid Fog, Greater Invisibility, Confusion
Typical “anyday” Memorized Spells: * Denotes Bonus Enchantment Spell
Cantrips:
1st:
- Charm Person
- Unseen Servant
- Detect Undead
- Mount
- Mage Armor
- Enlarge Person
- Charm Person*
2nd:
- Torrent of Tears
- Glitter Dust
- Mirror Image
- Extend Charm Person
- Extend Mage Armor
- Touch of Idiocy*
3rd:
- Haste
- Hold Person
- Fly
- Dispel Magic
- Suggestion*
4th:
- Alacritous Cogitation
- Charm Monster
- Greater Invisible
- Confusion*
Languages
- Common
- Githzerai
- Draconic
- Elven
- Abyssal
Equipment
14,000gp
Headband of Intellect +2[/sblock]