DnD 3.5 - Valley of the Dead


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I was browsing around some FR books yesterday, to see what Blueshine does. I saw a very interesting item "Ring of nine lives". Casts Heal when you are reduced to 0 HP or below. Regarding intelligent items, i already have an idea, so don't worry. I can spoil but where's the fun in that (plus you'd be expecting it, and i'd be obligated to deliver it :))


Oh! You mentioned FR, which reminded me of another question I had.

As a Paladin I HAVE to have a God. Can you let me know which Deities are alive and which are dead? Example: Wikipedia lists Tyr as Dead.

Just wondering as I am about 100% clueless on the FR besides little snippets from Baldur's Gate Console games and a snippet of Icewind Dale. (Like, barely anything).

And to the item: I can wait. Surprises are good. Unless they are cursed items... ~remembers the One-Off where his rogue got stuck with boots of dancing or something for a while~
 

Pantheon is after the Time of Troubles but before the Spellplague (As in last days of 3.5 Faerun). Tyr is not dead, nor is Helm (although he did kill Mystra's previous incarnation. Current Mystra is the ascended Nightshade). Kelemvor is god of the dead, Cyric is here, so are Bane, Llolth etc.
 

Theroc, you could also always do a Wand Compartment (from Dungeonscape, allows you to place a wand inside your weapon and use it without taking your hands off your weapon) and stick a Wand of CLW (or CMW, etc) in it or something.
 

Theroc, what race are you considering?

Changeling... so I can take Warshaper in the future, which is where the problem arose.

Chesire: I don't have Dungeonscape, can you give me a bit more info? It sounds like I might look into using that, if I've the money, since I can use that to help others too.
 

[sblock=Wand Chamber]
Wand Chamber (Weapon or Shield): A wand chamber is a thin, cylindrical slot on the handle of a weapon or the edge of a shield that can hold a single wand. When a wand is loaded in the chamber, it is considered ready and can be activated without having to drop the weapon or shield. Changing the wand in the chamber is a full-round action.

Adding a wand chamber adds 100 gp to the cost of the weapon and does not alter the weight or other characteristics.

Dungeonscape, P 34.
[/sblock]
 

[sblock=Wand Chamber]
Wand Chamber (Weapon or Shield): A wand chamber is a thin, cylindrical slot on the handle of a weapon or the edge of a shield that can hold a single wand. When a wand is loaded in the chamber, it is considered ready and can be activated without having to drop the weapon or shield. Changing the wand in the chamber is a full-round action.

Adding a wand chamber adds 100 gp to the cost of the weapon and does not alter the weight or other characteristics.

Dungeonscape, P 34.
[/sblock]

Hm... I will most probably be getting me one of those.
 


Just to keep you appraised, here's my character thus far. I'm also planning on having a Githzerai Monk as my cohort.

[sblock=Enchanter]Name?
Human Enchanter 3 | Master Specialist 5

Basics
Race: Human
Class: Wizard
HD: 8
ECL: 8
Align: N


Ability Scores

10 Strength (2 Point Buy)
12 Dexterity (4 Point Buy)
12 Constitution (4 Point Buy)
22 Intelligence (16 Point Buy + 2 Level Adjustments + 2 Enhancement Bonus)
12 Wisdom (4 Point Buy)
14 Charisma (6 Point Buy)

Combat Stats

HP: 40
Speed: 30
Initiative: +1 (+1 Dex)
BAB: +3
Grapple: +5

Attacks:


AC: 11 (+0 armor, +1 Dex)
Touch AC: 11 (+1 Dex)
Flat-Footed AC: 10 (+0 armor)

Fort Save: +3 (+2 base, +1 Con)
Ref Save: +3 (+2 base, +1 Dex)
Will Save: +8 (+7 Base, +1 Wis)

Skills

Concentration – 12 (11 Ranks + 1 Con)
Decipher Script – 10 (4 Ranks + 6 Int)
Knowledge Arcane – 17 (11 Ranks + 6 Int)
Knowledge Religion –17 (11 Ranks + 6 Int)
Knowledge Planes –17 (11 Ranks + 6 Int)
Knowledge Dungeoneering –17 (11 Ranks + 6 Int)
Spellcraft – 22 (11 Ranks + 6 Int + 3 Skill Focus + 2 Synergy)

Feats
-Spell Focus (Enchantment)
-Alacritous Cogitation
-Extend Spell
-Leadership


Class Features
-Summon Familiar
-Scribe Scroll
-Skill Focus (Spellcraft)
-Expand Spellbook: Extra Enchant Spell in Spellbook
-Greater Spell Focus: Gain the Feat
-Minor Esoteric: Targets on your charm spells do not get a bonus on their saves due to being currently threatened or attacked by you or your allies. In addition, subjects of your compulsion spells do not get a bonus on saves due to being forced to take an action against their natures.
-Expand Spellbook: Extra Enchant spell in Spellboo
-Enchanter Specialist:

Banned Schools
-Evocation
-Necromancy

Racial Traits
Bonus 1st Level Feat
Extra Skill Point each Level
Extra 4 Skill Points at first Level

Spells
Spells known - 1st level (save DC = 17, DC = 18 vs Enchantment):
1st: First Level - Charm Person, Hypnotism, Sleep, Unseen Servant, Mount, Mage Armor, Enlarge Person
2nd: First Level – Enlarge Person, Detect Undead
3rd: Second Level - Torrent of Tears (CM: 119), Touch of Idiocy
4th: Second Level - Glitter Dust, Mirror Image
5th: Third Level - Suggestion, Haste, Hold Person
6th: Third Level - Fly, Dispel Magic
7th: Fourth Level - Charm Monster, Dimension Door
8th: Fourth Level - Solid Fog, Greater Invisibility, Confusion

Typical “anyday” Memorized Spells: * Denotes Bonus Enchantment Spell
Cantrips:
1st:
- Charm Person
- Unseen Servant
- Detect Undead
- Mount
- Mage Armor
- Enlarge Person
- Charm Person*

2nd:
- Torrent of Tears
- Glitter Dust
- Mirror Image
- Extend Charm Person
- Extend Mage Armor
- Touch of Idiocy*

3rd:
- Haste
- Hold Person
- Fly
- Dispel Magic
- Suggestion*

4th:
- Alacritous Cogitation
- Charm Monster
- Greater Invisible
- Confusion*

Languages

- Common
- Githzerai
- Draconic
- Elven
- Abyssal

Equipment
14,000gp

Headband of Intellect +2[/sblock]
 

Wizards forums are temporarily down. I also don't like signing up to too many different sites, as my brain gets scattered, but I will toss one up in the rules area.

ATM, the only solution I could think of, is if you let The Knightly Training feat(From Eberron[Forget whether it was campaign setting or races of, leaning towards setting though]) apply to Warshaper(It's a feat that allows multiclassing with a chosen class to not cause a Paladin to burn his advancement bridges with said class, Feat is taken a "Paladin level 1st" according to Crystalkeep)

I'll go poke the 3rd Rules section and see if they come up with anything.

Knight training, from Eberron Campaign setting BTW, should work RAW, it does state any one other class.
 

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