DnD 3.5 - Valley of the Dead


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Look into Radiant Servant it is so good for this campaign I'm surprised no one went for it. Morninglord of Lathander is a PrC in the FR books it's very thematic but not as strong as Radiant Servant.
 


Voda: I know you have been busy but how do you propose that Thok gets to the second story? There is a description of the farm in the spoiler block fyi.

Dragonwriter: Any actions for Herriman?
 

Dragonwriter: Any actions for Herriman?

Sorry, been sidetracked with other stuff... Meant to ask about a few things.

Would it be possible for Herriman to fit between the iron bars over the windows, using Escape Artist?
Is there anything capable of assisting his climbing on the exterior walls (possibly to reach the second-floor windows)?
How long would you say a "Take 20" for the Climb would require, and would I suffer any damage? One DM I know basically says Take 20 means you fail a lot, rather than take the time to make sure you're doing the best you can. :erm:
 

The bars are impossible to fit trough for a Medium creature or larger, as their head would not go trough. Herriman can go trough if he can hit DC30.

On taking 20:
SRD said:
When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take. Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.

So if Herriman can hit a DC 30 and you guys manage to open the windows, he can fit.

Climbing the wall - it's a stone foundation but with brick walls past the three feet of foundations. So the DC will be 25, and you must be able to hit it on a take: 10 to avoid taking damage. Or you could figure out a way of avoiding the climbing. The second story windows are not barred.
 

The bars are impossible to fit trough for a Medium creature or larger, as their head would not go trough. Herriman can go trough if he can hit DC30.

Darnit. 1 point off... Unless Lorquelie (no, I'm not adding the accents :p) can cast Grease. Or Fly.

Huh. Must've missed that passage the last time I read up on Take 20 (which, admittedly, has been a long time; don't use it much).

Climbing the wall - it's a stone foundation but with brick walls past the three feet of foundations. So the DC will be 25, and you must be able to hit it on a take: 10 to avoid taking damage. Or you could figure out a way of avoiding the climbing. The second story windows are not barred.

I'll need to pick up a grappling hook if/when we return to Angelwatch... Unless there is some part of the roof jutting off that Herriman could toss the rope over and loop it. Without that, can't climb it. Unless our arcanist can cast Spider Climb. :p

Heading to the IC for such things...
 

I just rolled to get to the second floor, then read this and as Thok has a +15 in climbing, he could have done it taking 10. Could I retcon?
 

Sure Voda np. BTW I saw you didn't list your Armor Check Penalty in the RG but Climb does check that up. It's a -2 for the Chain Shirt.

BTW there are support beams that are holding out the umm. Whaddya call it in English? The part of the roof that is sticking out, preventing the rain from dropping right on the windows. They are about one foot (30 centimeters) out.
 
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