Myth and Legend
First Post
I'd say fast healing below 10 is not really good in actual combat past mid-levels. Once one can dish out 60-100 damage per round even without magic 2 hp become inconsequential.
Normally, for out of combat healing, people (read: clerics) will use the Vigor line of spells from SC or wands of Vigor. I even had Ferviel cast it in hopes for HM to prepare it
On the other hand Turn Undead is useless unless it's optimized. Even then it's not great unless you have the Greater version from the Sun domain. The best use for Turn Undead (except for mowing down legions of low-hd undead) is powering Metamagicked spells via Divine Metamagic (a feat from Complete Divine). Powering Persist Spell in particular to get 24hr duration on good defensive or utility spells.
So either get the fast healing or use Turn attempts for divine metamagic is my advice.
You guys have one last chance to sell/shop for stuff. First bell is at 6 Am, so seventh bell is at 1 PM.
Normally, for out of combat healing, people (read: clerics) will use the Vigor line of spells from SC or wands of Vigor. I even had Ferviel cast it in hopes for HM to prepare it

On the other hand Turn Undead is useless unless it's optimized. Even then it's not great unless you have the Greater version from the Sun domain. The best use for Turn Undead (except for mowing down legions of low-hd undead) is powering Metamagicked spells via Divine Metamagic (a feat from Complete Divine). Powering Persist Spell in particular to get 24hr duration on good defensive or utility spells.
So either get the fast healing or use Turn attempts for divine metamagic is my advice.
You guys have one last chance to sell/shop for stuff. First bell is at 6 Am, so seventh bell is at 1 PM.