DnD 3.5 - Valley of the Dead


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Awesome. And EXP! :D

I think I've got my level-up worked out, but wanted to let you okay it, Myth.

I'm going to take another Incarnate level, gaining 10 HP (6 base +4 CON). I'm adding 1 rank to Knowledge (arcana) and 2 ranks to Knowledge (religion), both class skills for Incarnate. I unlock the Feet and Hands chakras for my binds, gain 1 more soulmeld at all times and another point of essentia. For my feat, I'm going to take Bonus Essentia and increase my pool to a total of 8. I will also, from now on, shape the Crystal Helm soulmeld and bind it to my Crown chakra.

Does this sound okay?
 


So guys I'd like to wrap up the tavern post if you will, and introduce our new addition, he is very eager. I can possibly do this without your group's update but i'd rather move forward. You still on board? HM for example, who i know is here every day but hasn't posted in the IC :)
 

Fine with me. And honestly, Herriman doesn't have much (if anything) to say at breakfast. I suppose I could describe him coming in with all of his soulmelds active, but I don't think it would add terribly much.

If you want me to post something of the sort, I can. But I'm also fine with just moving on.
 


Sorry my fought keep putting lvling up at the bottom of the to do list because after I do it I will need to pick spells. Something I'm not looking forward to.

Give me 24 hrs DM and I will be ready. ;)

HM
 


So it's not letting me edit in the RG all I keep getting is this message:

Site error: the file /www/enworld.org/production/htdocs/forum/includes/vbslideshow_functions.php requires the ionCube PHP Loader ioncube_loader_lin_5.2.so to be installed by the site administrator.

Anyone read gibbersh?? LOL if this post takes than my lvl up is below and I am headed to the IC to post now. Oh btw I took power attack for my lvl 9 feat seems I needed it to take divine might? Didn't know that:blush: so I'm glad I didn't use it just yet. Now I will and often :p

[sblock=Kyelingar Godtouched]
"Chosen of the Great Guardian"
Lawful Neutral male human Cleric 9
Patron Deity: Helm, The Viligant One, The Watcher
EXP: 40,500xp

Strength: 15 (+2)
Dexterity: 13 (+1) (base 11, +2 item)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 18 (+4) (base 14, +2 levels. +2 item)

Size: Medium
Age: 28
Height: 6' 1"
Weight: 179 lb
Eyes: deep blue
Hair: light brown, wavy to shoulders
Skin: lightly tanned

[sblock=Appearance]
Broad of shoulders and chest Kye could have been a great warrior but
was called into Helm's service. He keeps his face clean shaven and polishes his armor and shield till
the shine could blind a man. [/sblock]
[sblock=Personality]
Kyelingar "Kye" is a self-assured braggart who belives that with Helm's help
nothing is impossible. No foe is to great or challenge to tough, that through
Helm's might anything can be accomplished. It is these beliefs that usally help
find himself in trouble. [/sblock]

Total Hit Points: 81

Speed: 20 feet
Armor Class: 23 = 10(base) + 9(+1 full plate) + 3(+1 heavy steel shield) + 1 (dexteriety)
Touch AC: 11
Flat-footed: 22
[sblock=Special] Aura(Lawful), Spells(may not cast Chaotic spells), Domain Spells, Spontaneous Spell Casting,
Turn Undead:
--times per day: 11
--range: closest undead first then 60' range/no line of sight needed but do need line of effect
--turning check: 1d20 + 4 [CHA] + 2 [synergy-knowledge(religion)] = 1d20 +6
--turning damage: 2d6 + 4 [CHA] + 8 [cleric lvl] = 2d6+12
--effect/duration: turned undead flee from cleric by best and fastest means for 10 rounds, if they cannot flee they cower
(giving attack rolls a +2 bonus), if the cleric approaches within 10' the turning is broken
--destroying undead: if the cleric has twice as many or more levels as the undead have hit dice they are destroyed instead of turned
Domain ablilities: Protection: Can generate a protective ward as a super-natural ability. Grants someone touched a resistance bonus equal to cleric level on next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of one hour that is usable once per day.
Strength: Can perform a feat of strength as a super-natural ability. Gains an enhancementbonus to Strength equal to cleric level. Activating the power is a free action, the power lasts one round and is usable once per day. [/sblock]

Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 7 = 6 [base] + 1 [constitution]
Reflex save: + 4 = 3 [base] + 1 [dexterity]
Will save: + 9 = 6 [base] + 3 [wisdom]
Attack (handheld): + 8 = 6 [base] + 2 [strength]
Attack (missile): +7 = 6 [base] + 1 [dexterity]
Grapple check: +8 = 6 [base] + 2 [strength]

Light load: 66 lb.
Medium load: 67-133 lb.
Heavy load: 133-200 lb.
Lift over head: - 200 lb.
Lift off ground: - 400 lb.
Push or drag: - 1,000 lb.
Total Weight:
carried - 104lb. = medium load
without pack - 82lb. = medium load
Kye and all equipment - 283lb.

Languages: Common and Celestial
[sblock=Feats]
Proficient with all simple weapons
Light, Medium, and Heavy Armor
Proficient with all shields(except tower)
Negotiator
Extra Turning
Exotic Weapon Proficiency(bastard sword)
Weapon Focus(bastard sword)
Power Attack
Divine Might [/sblock]
[sblock=Skills]
Appraise + 1 = + 1 [Int]
Balance - 5 = + 1 [Dex] - 6 [ACP]
Bluff + 4 = + 4 [Cha]
Climb -4 = + 2 [Str] - 6 [ACP]
Concentration* + 6 = + 5 [base] + 1 [Con]
Craft* + 1 = + 1 [Int]
Decipher Script + 1 = + 1 [Int]
Diplomacy* + 20 = 12[base] + 4 [Cha] +2 [synergy: sense motive] + 2 [feat: negotiator]
Disguise + 4 = + 4 [Cha]
Escape Artist - 5 = + 1 [Dex] - 6 [ACP]
Forgery + 1 = + 1 [Int]
Gather Information + 4 = + 4 [Cha]
Handle Animal + 4 = + 4 [Cha]
Heal* + 3 = + 3 [Wis]
Hide -5 = + 1 [Dex] - 6 [ACP]
Intimidate + 4 = + 4 [Cha]
Jump - 4 = + 2 [Str] - 6 [ACP]
Knowledge (Architecture and engineering) + 1 = + 1 [Int]
Knowledge (Dungeoneering) + 1 = + 1 [Int]
Knowledge (Geography) + 1 = + 1 [Int]
Knowledge (History)* +6 = 5 [base] + 1 [Int]
Knowledge (Arcana)* + 3 = 2 [base] + 1 [Int]
Knowledge (The Planes)* + 3 = 2 [base] + 1 [Int]
Knowledge (Religion)* + 8 = 7 [base] + 1 [Int]
Knowledge (Local) + 1 = + 1 [Int]
Knowledge (Nobility and Royalty) + 1 = + 1 [Int]
Listen + 3 = + 3 [Wis]
Move Silently - 5 = + 1 [Dex] - 6 [ACP]
Open Locks + 1 = + 1 [Dex]
Perform +4 = + 4 [Cha]
Profession* + 3 = + 3 [Wis]
Ride + 1 = = 1 [Dex]
Search + 1 = + 1 [Int]
Sleight of Hand + 1 = + 1 [Dex]
Spot + 3 = + 3 [Wis]
Sense Motive + 10 = 5 [base] + 3 [Wis] + 2 [feat: negotiator]
Spellcraft* + 6 = 5 [base] + 1 [Int]
Survival + 3 = _ 3 [Wis]
Swim - 10 = + 2 [Str] - 12 [ACP]
Use Magic Device +4/+6 = +4 [Cha] + 2 [synergy: spellcraft usable on scrolls only]
Use Rope + 1 = + 1 [Dex]
* = class skill [/sblock]

[sblock=Spells]
Domains: Strength and Protection
Spells/Day
0 level: 6
1 level: 5 + d = 4 + 1 [Wis]
2 level: 4 + d = 3 + 1 [Wis]
3 level: 4 + d = 3 + 1 [Wis]
4 level: 2 + d
5 level: 1 + d
Prepared spells:
0 level: Create Water, Detect Magic, Mending, Purify Food and Drink, Read Magic OPEN SLOT
1 level: Bless, Cure Light Wounds(1d8+5), Divine Favor, Shield of Faith, OPEN SLOT d= Enlarge Person
2 level: Bull's Strength, Spiritual Weapon, OPEN SLOT, OPEN SLOT, OPEN SLOT d= Bull's Strength
3 level: Invisiblity Purge, Dispel Magic, OPEN SLOT, OPEN SLOT d= Protection from Energy
4 level: Divine Power, OPEN SLOT d= Spell Immunity
5 level: OPEN SLOT, d= Spell Resistance [/sblock]

[sblock=Level Advancement]
1: Abilities: spent 36 pts, Class: Cleric(lvl1), Race: Human, Skills: pts= 16; 4pts-Diplomacy, 4pts-Knowledge(history),
4pts-Knowledge(religion), 4pts-Sense Motive(cc), Feats: Exotic Weapon Proficiency(bastard sword)-1st lvl, Extra Turning-
human bonus, Negotiator-bonus ECL0
2: Class: Cleric(lvl2), Skills: 1pt-Concentration, 1pt-Diplomacy, 1pt-Knowledge(history), 1pt-Knowledge(religion)
3: Class: Cleric(lvl3), Skills: 2pts-Concentration, 2pts-Sense Motive(cc), Feat: Weapon Focus(bastard sword)-3rd lvl
4: Abilities: +1 to CHA, Class: Cleric(lvl4), Skills: 2pts-Concentration, 2pts-Spellcraft
5: Class: Cleric(lvl5), Skills: 2pts-Spellcraft, 2pts-Sense Motive(cc)
6: Class: Cleric(lvl6), Skills: 4pts-Diplomacy Feat: Divine Might
7: Class: Cleric(lvl7), Skills: 1pt-Diplomacy, 1pt-Spellcraft, 2pts-Sense Motive(cc)
8: Abilities: +1 to CHA, Class: Cleric(lvl8), Skills: 2pts-Knowledge(arcana), 2pts-Knowledge(planes)
9: Class: Cleric(lvl9), Skilss: 2pts-Diplomacy, 2pts-Know(religion), Feat: Power Attack [/sblock]

[sblock=Human]
* Humanoid (human)
* Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at first level
* 4 extra skill points at first level and 1 extra skill point at each additional level
* Automatic Languages: Common Bonus Languages: Any (other than secert languages)
* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty
her highest-level class does not count.
* Level Adjustment: +0 [/sblock]

[sblock=Equipment]
Standard:
Backpack................2gp...2lb
Bedroll.................1sp...5lb
Blanket,winter..........5sp...3lb
Waterskin...............1gp...4lb
Flint&Steel.............1gp...---
Scroll Case.............1gp...1/2lb
Belt Pouch..............1gp...1/2lb
Everburning Torch.......110gp...1lb
Traveler's Outfit.......1gp...worn
Cleric's Vestments......free...6lb
Holy Symbol,wooden.............1gp....---
Heavy Mace,masterwork...312gp...8lb
Magical:
The Watchful Eye of Helm......3,325gp...1lb
--Divine Focus = Holy Symbol,silver
--acts as Metamagic Rod(extended,lesser)
+1 Full Platemail............2,650gp...50lb
-- Holy Symbol,silver (built into right gauntlet)...........25gp....1lb
+1 Heavy Shield,steel........1,170gp...15lb
Yasaderian...................8,335gp...6lb
-- +1 ghosttouch bastard sword
Silver Dagger, masterwork....322gp...1lb
Gloves of Dexterity(+2)......4,000gp...worn
Cloak of Charisma(+2)........4,000gp...worn
Scroll-divination(cstrlvl7)..725gp...---
Potions:
-- Remove Curse..............750gp...1/2lb
-- Levitate..................300gp...1/2lb

Total Cost: 25,632gp, 6sp

Treasure:
GP: 39
SP: 4
CP:
GEMS: 2 = amethyst(100gp), bloodstone(50gp), diamond (1,000gp)
Jewerly: Helm symbol brooch,50gp[/sblock]


[sblock=Background] Lo, that you should know I was once a common man, berifted of the blessings of Helm. My friends, let me tell you the tale of how I became a servent of The Watcher, how the mighty Guardian of the Realms, The Viligalante One was ever so vigilinte with a poor boy from the south lands. In my youth I was but a normal boy of normal parents and in the days as a younger manhood I was a simple tradesman's apperentice, a worker in metal. When I reached the first day of my adulthood and my apperentiship was at an end I found I could not go out into the world and be a master of my craft. The will to forge and toil was no longer a part of me. I felt
out of place, so I left to search out my calling. I traveled years and years and saw wonders that have their own tales to tell, but the story that led me here I will tell. I was being idle one day after a long weeks marching (and this after almost three years searching) I found myself under an orchard tree in a valley of green life and blue water. I watched with lazily eyes, heavy for sleep as the view of the land changed. As I sat there with my back to the tree, the grass began to brown and then blacken, the sky began to cloudover and turn to grey. The trees... the trees began to twist and shrivel until they became but skeletal images of themselves, lean, listfull, and bear.
It was a sign! A vision givin to me by Helm himself, a warning of things to come and a glimpse of where my future would lead. Helm saw fit to choose me as his champion in the realms of mortals, to stop the vision from taking form in reality. Here at the Valley of the Dead I will stop this future doom from taking hold in the world. I will vanquish whatever foe who would try to stop me in my quest. And I will do all this in Helm's name and give him praise in all things.


FEAR THEE NOT MY FRIENDS!!! For we are under the eye of The Watcher.
[/sblock][/sblock]
 

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