DnD 3.5 - Valley of the Dead

So it's not letting me edit in the RG all I keep getting is this message:

Site error: the file /www/enworld.org/production/htdocs/forum/includes/vbslideshow_functions.php requires the ionCube PHP Loader ioncube_loader_lin_5.2.so to be installed by the site administrator.

Anyone read gibbersh?? LOL if this post takes than my lvl up is below and I am headed to the IC to post now. Oh btw I took power attack for my lvl 9 feat seems I needed it to take divine might? Didn't know that:blush: so I'm glad I didn't use it just yet. Now I will and often :p

HM, I can edit mine, so I guess this was a temporary problem of the site -- or, if it persists, of your browser.
 

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Make sure to disable ad-blocking software or the Adlbock Plus addon for Firefox if you have it. I know it used to hide my edit button before. Need help with choosing a spell?
 

Hm... my next level should be up shortly, but after that I may have some decisions to make, so I may want to make those in advance. After I complete my Warshaper levels, I need to start looking to see if there's a paladin crossclass PrC that fits him and figure out whether or not I'll be able to meet the prerequisites.
 



There are some good Paladin PrCs - Ruby Knight Vindicator from ToB comes to mind.

Question on that: Since a Crusader is like a ToB paladin, will I be banned from further Paladin-ness if I take a level in it? I also need to get Hide as a class skill somehow, because otherwise it would be quite awhile before I'd qualify.
 

Paladin is weak as it is, I see no need to further nerf it. Take a level in Crusader without penalty - the fluff matches even. Also look in to the Paladin only spells in the SC they can boost your character greatly. There are some other good PrCs like Knight of the Chalice or Pious Templar. Read this thread for general Paladin goodness.

I also updated the link to Chapter two above to the correct one (thanks Voda!)
 

Thok leveled up. Testing my new character generator spreadsheet.


Name : Thok
Race : Half Orc
Gender : Male
Size : Medium
Class : Barbarian
Level : 9
[sblock=Stats]

Abilities

Strength: 24 ( 7 )
Dexterity: 16 ( 3 )
Constitution: 18 ( 4 )
Intelligence: 8 ( -1 )
Wisdom: 10 ( 0 )
Charisma: 10 ( 0 )


Combat

BAB (+ 9 /+ 4)

Unnarmed ( +16 / +11 for 1d4+ 7 - x2 )
Knee greatsword +1 ( +18 / +13 for 2d6+ 12 - 17-20x2 )
Composite long bow ( +12 / +7 for 1d8+ 4 - x3 )

Grapple: 16
Initiative: 3
Touch: 13
Flat Footed: 15
AC: 18


Saves

Fortitude: 10
Reflex: 6
Will: 3

[sblock=Skills]
Skill: (Ranks)= Bonus
Appraise : ( 0 )= -1
Balance : ( 0 )= 3
Bluff : ( 0 )= 0
Climb : ( 6 )= 13
Concentration : ( 0 )= 0
Craft : ( 0 )= -1
Decipher Script : ( 0 )= -1
Diplomacy : ( 0 )= 0
Disable Device : ( 0 )= -1
Disguise : ( 0 )= 0
Escape Artist : ( 0 )= 3
Forgery : ( 0 )= -1
Gather Inf : ( 0 )= 0
Handle Animal : ( 0 )= 0
Heal : ( 0 )= 0
Hide : ( 0 )= 3
Intimidate : ( 11 )= 11
Jump : ( 11 )= 18
Knowledge : ( 0 )= -1
Language : ( 0 )= 0
Listen : ( 0 )= 0
Move Silently : ( 0 )= 3
Open Lock : ( 0 )= 3
Perform : ( 0 )= 0
Profession : ( 0 )= 0
Ride : ( 0 )= 3
Search : ( 0 )= -1
Sense Motive : ( 0 )= 0
Sleight of Hand : ( 0 )= 3
Spellcraft : ( 0 )= -1
Spot : ( 0 )= 0
Survival : ( 0 )= 0
Swim : ( 5 )= 12
Tumble : ( 0 )= 3
Use Magic Device : ( 0 )= 0
Use Rope : ( 0 )= 3
[/sblock]

Feats
Fast movement ( Barbarian level 1 )
Illiteracy ( Barbarian level 1 )
Uncanny dodge ( Barbarian level 2 )
Improved uncanny dodge ( Barbarian level 5 )
Damage reduction 1/— ( Barbarian level 7 )
Rage 3/day ( Barbarian level 8 )
Trap sense +3 ( Barbarian level 9 )
Low light vision ( Half Orc )
Orc Blood ( Half Orc )
Weapon focus (Greatsword) ( Level 1 )
Power attack ( Level 3 )
Cleave ( Level 6 )
Martial study(Death from above) ( Level 9 )

[sblock=Equipment]

Equipment

Dexterity gloves +2 5000 gp ( 0 lb)
Belt of Ogre strengh (+2) 5000 gp ( 0 lb)
Knee greatsword +1 8350 gp ( 8 lb)
Composite long bow (+4str) 500 gp ( 3 lb)
Fortificated (25%)Chain shirt +1 4100 gp ( 25 lb)
Amulet of Health +2 4000 gp ( 0 lb)
Arrows 0 gp ( 0 lb)
Backpack (1) 0 gp ( 2 lb)
Bedroll (1) 0 gp ( 5 lb)
Blanket (1) 0 gp ( 3 lb)
Flint/steel (1) 0 gp ( 0 lb)
Grappling hook (1) 0 gp ( 4 lb)
Oil (1) 0 gp ( 1 lb)
"Pot, iron (1)" 0 gp ( 10 lb)
Rope (50ft) (1) 0 gp ( 5 lb)
Torch (1) 0 gp ( 1 lb)
Waterskin (1) 0 gp ( 4 lb)
Climber's kit (1) 0 gp ( 5 lb)

Total
26950 gp spent ( 76 lb) 50 gp remains
[/sblock]
[/sblock]
 

I'm currently wondering if turn undead or fast healing 2 will be more important for the upcoming adventure. Does anyone have any advice on that one?
 


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