DnD 3.5 - Valley of the Dead

Given that Geryk would have likely also asked as well, before the RP proper started, he dos not see a reason to ask 'again', even if he had the nerve to ask it. muchness do so in front of Geryk.

and now that think about it again, he could use something able to hurt things like ghosts, making a new posty :3

Yes, Geryk did ask. A Crystal of Truedeath from Magic Item compendium would be the way to go as it would allow you to transfer it to a different weapon later.

Although the Fiendslayer, Phoenix Ash and Energy Assault crystals have a place as well especially if undead turn out not to be the main foe.

The Crystals for armor and shields are also good, particularly the iron ward diamond, screening (protects against touch attacks) and life keeping.

I also suggested any of the metamagic rods which would benefit any of the spell casters.

I understand divination magic can be problematic in a mystery type adventure, so I gave alternatives, but did suggest them.
 

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In general, for the party, I think anything that provides death ward on a regular basis (many charges or daily uses) would be excellent.
Ideally, a Runestaff with Death Ward on it.

Lórquelië, of course, would love a Runestaff, as well, if it would let her cast spells she does not have in her spellbook. Additionally, wands and scrolls are always a fine thing.

Also, items that increase saving throws beyond what normal resistance items can do (like, for instance, a daily use of Superior Resistance (+6 resistance bonus, lasts 24 hours, but is also 6th level)).

If he has items on display (in IC, of course), Lórquelië will, of course, cast detect magic and determine school and strength of aura.

I understand you don't want us to menu-pick (I agree). Perhaps you just wish hand out Galadriel-style gifts to the PCs?

You could still take into account preferences mentioned in IC and OOC, but we would not need to go into the somewhat awkward detail of describing item powers IC.
 

Well Ferviel is rich. I don't follow the standard NPC guidelines for every character - some get the same PB and WBL a PC would get (NPCs can be heroes too). I don't tweak the monsters though.

In general, expect the group to fare pretty well vs. printed monsters unless they're horribly under-CRed or the actual encounter makes it more difficult to dispatch them. But some NPCs with class levels are not simply Fighter 6 with the Elite array (fair warning)

That being said, Ferviel is rich due to his past adventuring days and his position in the temple. The Temple however.. That institution (as printed in the FR books) is so rich it can afford to buy out anything in stock from the vendors in Angelwatch if it will mean equipping the force and get the job done. GP are a tool, losing this force will be a horrible blow to the Church of Lathander.

I always called Angelwatch a town, but now I read the DMG and apparently, in DnD everything bigger than 25,000 population is considered a metropolis. (Funny because my home town is ~60,000 and that's definitely not a metropolis. Walking from one end to the other takes 40 minutes)

So apparently by DMG standards he bought so much stuff you can literally have everything. Here are some simple guidelines of what he might have:


Bought from the vendors:

- Prioritized martial character gear since the majority are paladins warrior priests or mercenaries. Lazarus already commented on how precious few arcane casters they have.

As such, most of the gear is enchanted weapons and armour, cloaks, rings etc. Consider all martial gear of up to +3 to be available in some fashion except Exotic Weapons, gear for sizes different from Medium or gear that comes from Incarnum/Psionic books. Those are most likely not purchased (simply put, there are no known potential candidates to use this gear so Ferviel ignored it for more needed tings)

- Got any SRD Arcane spell up to level 4 as a scroll. For a spell from a different source (or SRD greater then 4), I will roll 1d20 where the chance of not having it (or DC to beat) is 0+spell level.

- Defensive measures versus Undead things and especially Cleric spells scrolls and potions are readily available.

- Elite gear (items costing more than a +3 item would or of uncommon materials) has been bought sparingly and might have been distributed to the higher ranking characters.

It's Ferviel's call how he distributes Temple wealth but that doesn't mean he will give level 9 Pearls of Power or Rings of Evasion like they're candy.

Ferviel's own personal stash of items

You don't get any guidelines for this since he does not possess an itemized list of them. He might have some pretty powerful stuff but getting him to give it to you is a different story. If it's not on the vendor list he might still have it here, or have some custom items that are not your run of the mill stock. Most of the things he needs for himself though after so many years of adventuring he has some things he can part with.

By the way, have you checked out my thread on the Legend system? It's an incredibly fun D20 homebrew that puts PF to shame. I might run a level 1 adventure using that to get a feel of the superb versatility and stated class balance.
 

Saw it. I need to download the pdfs tonight and evaluate. I'm a pretty big Pathfinder fan, but I'm open to other spins on the system too. :)
 

I love 3.5 for its options. I'd be happy to play PF, if 3.5 supplements (like Tome of Battle) are allowed, but probably not otherwise. I'm not planning to try Legend (or another system), because I am still enjoying what I have. If I try another system, it will probably be 5E, for curiosity.
 

Leg-wha? Hmmm! Looking into it now! :3
personally I love looking into new systems, to do a game of it, even if I don't do more then one game of it, makes the other games I do feel more fresh :D
 

I love 3.5 for the same reasons Malachei. It's an intricate, deep, elaborate and beautiful system. One can build anything with 3.5 and probably realize the came RP concept in 20+ different mechanical ways.

I love it and I'm never giving it up, the only reason to stop DMing or playing 3.5 would be if I need every spare moment to write (but since I can update while at work, until I get signed by a publisher that's not going to happen, and that's a looooong way off)

3.5 rewards system mastery however. It rewards intelligent players, and those willing to open the books and learn. It is also inherently unbalanced as we all know.

Legend (got to the Barbarian entry) strikes me as what a "starter set" of DnD should be. Easy, straightforward, impossible to mess up for a new player.

It requires zero book keeping, system mastery and no one will be a weak link in the party. It is alsy incredibly versatile for realizing RP concepts, but not in a way 3.5 is.

If 3.5 is a system that allows you to finely tune the molecules of your object until you complete a flawless masterpiece, Legend allows you to take the aspect of painting you like, combine it with that one thing sculpture does that you love, and produce an awesome movie from it.

So if Legend holds true, I will definitely give it a try, though it seems to suit low to medium level play more than anything. Nothing says Epic like a level 30 3.5 spellcaster, and for any and all Epic games that's what I'm sticking to even if it's horribly imbalanced at that stage.
 


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