D&D General DnD One Piece Homebrew: Armor Class

JAYDEE

First Post
Been a long time One Piece fan and a recent DnD player. Ive recently been obsessed with making a One Piece accurate DnD campaign but I've hit a wall in class and species making. The main issue is that i have to get rid of all spells and magic mechanics, which I'm starting to get my head around. Where I'm at this moment is with armor class. In the one piece world armor dose exist such as characters like Don Krieg but many charters don't have armor. So what I'm asking is should I create a mechanic to increase armor class naturally every level or should all charters be given an extra action per-turn to dodging or block(like how Zoro blocks bullets with his swords). Devil fruits are items that also have their own AC but im not accounting for them in this question. Ive also considers Haki but it'll be a higher level to remain lore accurate. Also if theres already unarmored builds and mechanics that a veteran could point out that would be great.

PS: I've never DMed
 

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Im only familiar with the show.

Old StarcWars RPG let you add your level to AC. That's to bonkers in 5E but everyone could gain proficiency to AC.

AC 15 -21 naked plus whatever you get via
Magic.
 

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