Greggy C
Hero
I want to leave one searchable post out there. dndcombat was a 5e combat simulator using AI to run combats between uploaded players and chosen monsters.
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I feel it was successful, we had almost half a million battles submitted by over 100,000 members of the D&D community. But it is expensive to run, it costs me $8000/year or more due to the number of users and large amount CPU required to run the full blown measured grid AI combat, with calculated spells/AOE over 100 battles in five or six seconds.
Also I haven't worked on it for around 6 months, my other projects have taken over and I don't see myself coming back to 5e. If I were to do it again it would be for a 6e version sometime far off in the future after 5e is fully retired.
For those that asked, the code is not going to be in the public domain, I don't think there are many java developers left anyway
All the best
Greg
Full details ()
I feel it was successful, we had almost half a million battles submitted by over 100,000 members of the D&D community. But it is expensive to run, it costs me $8000/year or more due to the number of users and large amount CPU required to run the full blown measured grid AI combat, with calculated spells/AOE over 100 battles in five or six seconds.
Also I haven't worked on it for around 6 months, my other projects have taken over and I don't see myself coming back to 5e. If I were to do it again it would be for a 6e version sometime far off in the future after 5e is fully retired.
For those that asked, the code is not going to be in the public domain, I don't think there are many java developers left anyway

All the best
Greg