Obryn
Hero
Well, because it's not supposed to be an always-on sort of deal. I can't think of any monsters off the top of my head that have that feature.I mean, if "you need to roll a 16 or better to hit its low defense!" was this incredibly game-breaking, and needed all this rigamarole to compensate for it,I don't know why they even allowed invisibility to have that "-5 to certain attack rolls" effect in the first place. Why include an option with such a tremendous distortion effect on the game?
Blindness is an incredibly strong Control effect. Invisibility is an immensely strong defensive boost. When you make invisibility a permanent feature of a monster, you're taking the monster math and twisting it into knots. You're essentially giving it a +5 bonus to all its defenses vs. most attacks.
I agree that there are moving parts which can synergize in unforseen ways. I'd hazard to guess that early on in 4e's release, there were a heck of a lot of these. That's a hazard of any complex system and one of the reasons 4e errata was being pushed out so regularly. I disagree that potential synergy in a complex system is a flaw in and of itself. I further disagree that there's a potential system out there where a DM will be unable to make mistakes.Personally, I think any system that requires such deep system mastery and encyclopedic knowledge to play "right" that a group that's been doing it weekly since about 2009 (~450 hours, give or take) is still at significant risk of messing it up is WORSE than a system that simply didn't forsee each interaction of all its hundreds of moving parts and occasionally fails to produce an expedient combat result.
And either way, you've got a problem with the system. With the usual caveats of not everyone, not always, and maybe not you personally. But WotC, probably.
And finally I am just not agreeing that this specific case of an always-invisible flying opponent requires deep system mastery.

-O