Toj
First Post
I have always had a problem with the teleport spells in D&D. When I used to play Ultima Online I found that I liked their way of teleporting.
Basically you can only teleport to places you have previously marked a rune for.
You would have to add a new spell called Mark Rune that creates a rune in a book or maybe even an item, like a staff.
Second you might take regular Teleport out, making it so you would need to use the other two teleport spells.
Teleport without error could become the basic teleport spell. You could make it only allowable to take yourself only.
Them make Teleportation Circle be the spell that allows for mass travel.
You cast the spell then have to physically touch the rune to the destination. This eliminates PC's teleporting anywhere they want to, especially to places they have never been. Also it makes teleport more difficult to just cast to escape.
Basically you can only teleport to places you have previously marked a rune for.
You would have to add a new spell called Mark Rune that creates a rune in a book or maybe even an item, like a staff.
Second you might take regular Teleport out, making it so you would need to use the other two teleport spells.
Teleport without error could become the basic teleport spell. You could make it only allowable to take yourself only.
Them make Teleportation Circle be the spell that allows for mass travel.
You cast the spell then have to physically touch the rune to the destination. This eliminates PC's teleporting anywhere they want to, especially to places they have never been. Also it makes teleport more difficult to just cast to escape.