Zardnaar
Legend
Best skill in the game. Secret doors etc as well.that is how we roll also.
Either you invest in Perception or get trashed in ambushes.
Best skill in the game. Secret doors etc as well.that is how we roll also.
Either you invest in Perception or get trashed in ambushes.
at 3rd level, ONCE per encounter, for 11 extra damage you should pass; 1st ability check(stealth), 2nd ability check(initiative), 3rd attack roll.
Really, How does that work?RAW half have to succeed for the party to suceed
Group stealth checks.Really, How does that work?
There's too many variables to really judge Assassin. First of all, it depends on your setting and campaign. The more mundane the better it is for the Assassin, because common bandits like to set up camp, orc have strongholds and gnolls have lairs etc, which you can infiltrate and plan your ambush.
If you are in a setting where you are exploring unknown mystical lands, most likely the monsters spawn out of nowhere, or are disguised as something else like plants, or are invisible. You are hardly going to get your Surprise.
IMO at low levels Assassins are mostly fine, but gets worse as they level up. Their absolute stinker of high level features contribute a lot to this. The 7 days requirement is absurd, and Disguise Self/Disguise Kit can imitate it. 3 hours is a long time, especially when feats like Actor can do what Imposter does for 1 minute. Death Strike is also terrible, because everyone and their mothers have Legendary Resistance by 17, and have bonus to Con saves up the wazoo. That is also assuming you meet all the requirements for Surprise in the first place.
Basically if you dont surprise your enemies, you don't have a subclass in combat.
Yes, higher level (crap)abilities of assassin does not help much, if at all. until 17th level death strike. which should been from level 9 at smaller impact. without a save.There's too many variables to really judge Assassin. First of all, it depends on your setting and campaign. The more mundane the better it is for the Assassin, because common bandits like to set up camp, orc have strongholds and gnolls have lairs etc, which you can infiltrate and plan your ambush.
If you are in a setting where you are exploring unknown mystical lands, most likely the monsters spawn out of nowhere, or are disguised as something else like plants, or are invisible. You are hardly going to get your Surprise.
IMO at low levels Assassins are mostly fine, but gets worse as they level up. Their absolute stinker of high level features contribute a lot to this. The 7 days requirement is absurd, and Disguise Self/Disguise Kit can imitate it. 3 hours is a long time, especially when feats like Actor can do what Imposter does for 1 minute. Death Strike is also terrible, because everyone and their mothers have Legendary Resistance by 17, and have bonus to Con saves up the wazoo. That is also assuming you meet all the requirements for Surprise in the first place.
Basically if you dont surprise your enemies, you don't have a subclass in combat.
IMO at low levels Assassins are mostly fine, but gets worse as they level up. Their absolute stinker of high level features contribute a lot to this. The 7 days requirement is absurd, and Disguise Self/Disguise Kit can imitate it.
because everyone and their mothers have Legendary Resistance by 17, and have bonus to Con saves up the wazoo. That is also assuming you meet all the requirements for Surprise in the first place.
Basically if you dont surprise your enemies, you don't have a subclass in combat.
It is a pretty cool subclass.Albeit the Thief is definitely underappreciated.