jgsugden
Legend
People drastically simplify the math behind these feats. They look at DPR and they look at how much damage on average the feat allows versus the +1/+1 of a strength bonus, and they fail to consider aspects like overkill - wasted damage beyond what was needed to kill a monster.
If you try sitting down and looking at how these feats actually change the results of a combat, you'll find they are not as amazeballs as people believe. Do this exercise. Build two melee combatants.
#1: I took +2 strength rather than GWM. I hit on a 5 and crit on a 20. I do 4d6 + 6 on a crit and 2d6 + 6 on a hit (reroll 1 and 2 once each on the damage dice from GWF)
#2: I took GWM rather than +2 strength and am using it. I hit on an 11 and crit on a 20. I do 4d6+15 on a crit and 2d6+15 on a hit (rerolling 1 and 2 once each on the damage dice).
Have fighter 1 and fighter 2 both use the same attack and damage dice rolls when then hit (#1 may hit some times when #2 misses). They're trying to hack their way through 80 hp foes. Give them each 100 attacks. See how many targets each cuts through. If you build an excel spreadsheet and have it perform this anaylysis over and over to simulate hundreds of thousands of attacks and play a bit with the effective AC of the enemy, the hp total of the enemy, etc... you'll come to realize that the benefit of this feat over a +1 to hit and damage is not as great as people think.
If you try sitting down and looking at how these feats actually change the results of a combat, you'll find they are not as amazeballs as people believe. Do this exercise. Build two melee combatants.
#1: I took +2 strength rather than GWM. I hit on a 5 and crit on a 20. I do 4d6 + 6 on a crit and 2d6 + 6 on a hit (reroll 1 and 2 once each on the damage dice from GWF)
#2: I took GWM rather than +2 strength and am using it. I hit on an 11 and crit on a 20. I do 4d6+15 on a crit and 2d6+15 on a hit (rerolling 1 and 2 once each on the damage dice).
Have fighter 1 and fighter 2 both use the same attack and damage dice rolls when then hit (#1 may hit some times when #2 misses). They're trying to hack their way through 80 hp foes. Give them each 100 attacks. See how many targets each cuts through. If you build an excel spreadsheet and have it perform this anaylysis over and over to simulate hundreds of thousands of attacks and play a bit with the effective AC of the enemy, the hp total of the enemy, etc... you'll come to realize that the benefit of this feat over a +1 to hit and damage is not as great as people think.