The problem many of you seem unaware of is that the trend in gamers is to want a balanced ruleset from which they can, at great challenge, try to "beat" the game. We like to kill stuff and beat the game. We DON'T like to have to balance games ourselves, or change unbalanced rules. D and D 5e has some big improvements in balance, and some big failures - like feats.This is the "irrelevant argument' at which you should stop and pay attention. If you're finding that the use of these feats reduces your enjoyment in the game either change or eliminate them. There is no doubt that both feats are extremely effective. There's a lot of doubt that they are "broken" and ruin the whole game. And it's patently false to say they ruin the whole game for everyone.
An inability to be perfect is no reason to not be better.Trying to beat the game in DnD is a childish dream. The DM is on your side pal and play the game with you.
Even in PvP game like WoW and League of legends you break the game until the nerf bat pass.
These feats are fine until you push them to hard. If you remove them, optimizers will search for the next sweet spot to abuse. They will always find a new one.
That's odd, I didn't wave my hand even once.That's a lot of handwaving.
Unless you are saying that you think the system, not the DM, should be selecting monsters, I'm really lost as to what it is that you think is being "pushed" anywhere.Well, sure, but that runs into what I said before about pushing dealing with mechanics onto the DMs overhead, which is a poor solution.
The DM choosing monsters is how the game is played, so that information is brought up because analysis of the GWM/SS power requires all the variables - one of which happens to be the DM's selection of monsters.Why would anyone even bring up the issue of the DM picking the monsters? How does this help an analysis of GWM/SS power?
Theoretical AC that may or may not happen at a particular CR because that's just not how that chart works (because something with 20 HP and a 19 AC could be the same CR as something with 80 HP and a 13 AC, and both can be CR 1, and thus face-able at the very beginning of a campaign) is relevant, but "the average AC is set by the DM's monster choice" isn't?On the other hand, bringing up the DMG CR rating recommended AC IS relevant.
That's a mischaracterization of a different argument, which is: Feats are an optional rule - so it's up to whoever chooses to use that option to make sure it works out how they want it to.Let's review the waste of time/irrelevant arguments:
"The feats are optional - so just don't use them!"
That's an argument no one ever made."Every table varies, so how can you say anything is imbalanced?"
That's not even an argument."In my game we only fight skeletons"
That's not an argument either... and isn't the goal of someone complaining that the feat doesn't work as they want it to in their games to change the feat? It seems like you are saying it is a waste of time to remind someone that they can totally just fix the problem they are having - you know, stop all the threads debating whether the feat is or isn't overpowered, stop side-tracking conversations about suitable adjustments/replacements by using language that over-states "I have a problem with this" into "this is a problem for everyone" and invites disagreement, and just focus on talking about how to make a thing that you don't like into something that you do?"It says in the rules that the DM can make his own rules, so just change the feat!"
Mischaracterization again."Math is subjective!"
Mischaracterization of the arguments that are a natural result of someone declaring a thing to be a universal problem - which is that someone not having the problem says "No, that's not actually a universal problem.", and usually because it just isn't helpful to anyone to over-state the scope of a problem, not for any kind of "you are playing the game wrong" dig at the person over-stating their problem as universal."You focus more on combat than we do - that's the only "problem""
An inability to be perfect is no reason to not be better.
And yet it was still handwaving. Very odd, indeed.That's odd, I didn't wave my hand even once.
Unless you are saying that you think the system, not the DM, should be selecting monsters, I'm really lost as to what it is that you think is being "pushed" anywhere.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.