Do Effects on a Reliable power still happen when you miss?

There are lots of crappy sub-par powers. That's not really the issue. There just shouldn't be powers that you want to miss with. That's a bug that needs to be fixed.

But if the power is subpar, the power is subpar.

Whether you want to miss with it or not is irrelevant.

I'd actually challenge someone to -build- a -I want to miss- character, and see how it stands up and plays. The only rules that matter are 'Is this character fun?' and 'is this character overpowered?'

'Does this power do things differently than other powers should?' isn't so much. 'How things should work' is not a concern for game design, but only for a small portion of players of the game. Some of us actually LIKE the possibility.
 

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There is a level 1 Reliable Daily Exploit in the MP2 for Fighters that has an Effect that gives them a secondary attack with their offhand weapon. So that means if they miss with the Primary attack they can keep making a 2w secondary attack until the Primary attack hits.

Seems like someone could twist that power into 2w at-will by minimalizing their to-hit chances. I.E. like using their fist or a weapon they aren't profiecient in for their primary attack).

No.

See, if you hit with the secondary attack, you have hit one of the targets of that power, and therefore, the power will not recharge.
 

It's not just that you need that many melee people, you need them (including the leader) to bunch up on one guy. That likely leaves a lot of other guys to go after the squishy in the back going "WTF?" Or, you essentially "perfect conditions" where all the bad guys scrunch up and all the meleers are in the middle but are able to get a bad guy always wedged between them. In other words, it's like the arguments say that an area effect power is broken, comparatively, if you think about the case where's there's a bad guy in every single square of effect. Such a case is theoretical only and will never happen in practice.

I agree it isn't common - I think it is silly to compare it to the hypotheticals about area effect novas based on 9x9 squares filled with minions. Like I said, I played a bravura warlord from levels 15-20, designed entirely around getting the group to pile onto enemies and pile attacks into them, and we were definitely regularly in positions where I could have easily abused a power like this.

It certainly isn't the most game-breaking abuse ever. But it is abuseable, it is poor game design and it is a bad precedent to set. Thus, in the long term, I'd like to see it fixed.
 

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