Plane Sailing
Astral Admin - Mwahahaha!
Atavar said:In the moment I ruled per the RAW because it seemed to address things suffuciently and I wanted to get the game moving and stop arguing about it. Later, I thought about making falling objects have an attack roll like with falling brick/stone/etc. traps. However, such traps have an attack roll set by the trap's crafter. How would I set the attack modifier for the above scenario and for falling objects in general?
In the trap crafting rules, the default attack bonus is +10 (you get it cheaper for less, more expensive for higher), so +10 might be a good compromise.
Mind you, maybe it ought to be +0, since there is no mind to guide/plan it?
My personal preference in this kind of situation would be to give a Reflex save because it just looks like the kind of thing that Reflex saves are built for,
Just thought - Wall of Iron gives another example of avoiding something falling, and that uses a Ref save too.
If you desire, the wall can be created vertically resting on a flat surface but not attached to the surface, so that it can be tipped over to fall on and crush creatures beneath it. The wall is 50% likely to tip in either direction if left unpushed. Creatures can push the wall in one direction rather than letting it fall randomly. A creature must make a DC 40 Strength check to push the wall over. Creatures with room to flee the falling wall may do so by making successful Reflex saves. Any Large or smaller creature that fails takes 10d6 points of damage. The wall cannot crush Huge and larger creatures.
Cheers