D&D 5E Do LEVELS Have Concrete Meaning In Your Game?

Do levels have concrete meaning in your game?


While it wasn't D&D per se, I have used level-based "milestones" as a guide to stuff about characters I've roleplayed in other games. Spoilered, since it might get long, I'm a windbag. :P

[sblock]Specifically, I created a story for a Draenei Paladin, by the name of Altuurem, in World of Warcraft that "was the explanation for" his changing specializations over the course of his advancement. Initially, he was a pretty flagrant racist (especially against orcs and elves, but at least slightly toward all non-Draenei), and also had pretty thoroughly prejudiced views on character class as well (all Rogues are dirty thieves and liars, all Death Knights are wicked abominations that should be put out of their misery, etc.) Essentially, he was a young (for Draenei) man whose youth had been scourged by the orcs' genocide of his people, then later the (Blood) elves attempting to steal their home (a science-fantasy starship), only to have to fight his way through more (Blood) elves just to get to their new home on Azeroth. So it's not like he didn't have reason to be angry and vengeful, he just let his anger control his actions and perceptions rather than the other way around.

When he hit level 40--the level at which you could get the ability to choose a second talent specialization, at least at the time I was playing the character--I wrote a story where he begrudgingly accepted orders to guard a small group delving one of WoW's dungeons, Shadowfang Keep. While there, his blind anger and refusal to see the world as it really is resulted in the whole party (in my story) being defeated and captured (he got mind controlled--a mechanic in one of the boss fights!) to be experimented upon by the archmage that runs the place. So he had ample opportunity to lie on the floor of his dungeon cell and think about how it was entirely his fault that the group would suffer a fate worse than death. However, a Horde character belonging to one of my guildmates, a Blood Elf Paladin, came through the dungeon as part of one of his class quests, and discovered the captured party. Even though their races are theoretically mortal enemies, and their political affiliations meant aiding them would be effectively treason, the Blood Elf healed them and escorted them out of the dungeon.

At this point, Altuurem's worldview had been pretty much smashed all to hell. His rage and hate had been quite pointedly demonstrated as wrong (as his teacher, superiors, and friends had been trying to tell him for months), and then a clear example of how an elf could be not only a good person, but selflessly so, to the point that Altuurem owed said elf not only his own life but the lives of his companions as well. He fell into a bit of a depression, struggling to cope with the idea that most of his sense of himself had been dead wrong and that he'd repeatedly refused chances to change. After spending a week or two in a funk, he was summoned by one of the spiritual guardians of his people (O'ros, a being of pure Holy Light energies, a Naaru), who assuaged his troubled mind and encouraged him to focus on the future rather than the past. Mechanically--and as explained in the story--he added the Protection spec (tanking), and began attempting to live up to the ideals he'd previously professed. I stopped playing before I reached the end of that character's story, but if I had continued it, he would have dropped the Retribution spec entirely (no longer needing to level grind at max level) and picked up Holy (healing) instead, fully dedicating himself to aiding others.[/sblock]
Long story short: It's not so much that EACH level means something, but I have used level break points and sudden new options as both inspiration for, and as instantiaton of, a character's story, in some games anyway. I've done kinda-sorta-vaguely similar things in actual D&D as well, e.g. building a character's backstory via interesting interactions between Class, Theme, and Background in a 4e Dark Sun game.
 

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Normally it doesn't really mean anything in my games, but I'm considering a campaign that has the characters start as students in essentially a "D&D" Hogwarts with the various colleges (Arcane, Divine, Martial, etc) and when they hit third level and pick their archetypes they essentially "graduate".
 

I tend to define elements in my world to descriptors rather than level. However if a player wants a more concrete definition and has a means of determining it, I have no problem providing that info.
 

I have run and played in games where the PCs knew they were D&D characters. In those games, level has meaning, and we would criticize NPCs for taking levels in commoner.
 


Level generally isn't a concept, but spell levels are, and thus levels are a concept in theory. A wizard who can cast 9th level spells is at least 17th level, more if they multiclassed.
 

Spell levels are a noted thing in universe. Levels aren't, they're an abstraction of relative power levels.

You can't see the difference between a lvl 1 and lvl 20 fighter in a line up in identical gear, but you will really quick in a fight. But that's about it.
 

I just figured that all the womp rats that he used to bullseye in his T-16 were worth a least a few levels.

Nah. They're his backstory justification for proficiency in blasters and, especially, piloting (despite never having sat in the cockpit of a space fighter before).

If Luke Skywalker, right at the start of Star Wars, isn't a viable starting character, your Star Wars RPG is doing something wrong.
 

Yes. Character levels - I don't talk about them literary, but it is visible to anyone how strong someone is and the PCs also can estimate on what they can do. If they are 3rd level and encounter a dragon I'll be sure to tell them "You feel like there's still a long way until you are ready to face a dragon."
Or if they stand in front of the final dungeon, completely underleveled, I might say "So this is it. The place you've been looking for. But what you heard about the creatures inside brings up doubts. Those creatures are said to only be defeated by experienced adventurers. Are you ready for this?"

Also anyone will be able to tell about an inexperienced and an experienced adventurer.

Spell levels I even consider something that can be used as an ingame term. I'm fine with the wizard saying in character "I can now use level 3 spells, so don't worry guys, I got this covered." Player choice.
 

It is pretty easy to tell that your Wiz 5 is of higher level Wiz then your Wiz 2/Ftr 6.

Agreed. 'Spell level' is a real in-game thing that can be understood and discussed in character, whether they use the term 'level' or 'circle' or whatever. The characters in Jack Vance's Dying Earth stories did exactly that, and this is the concept upon which Gygax built the D&D magic system; it's why it's referred to as 'Vancian casting'.

Likewise it is easy to tell that your Wiz 2/Ftr 6 is of higher level Ftr then your Wiz 5.

Not so much. Sure, you can say that one is more likely to beat the other in melee combat, but creatures in game cannot know the game mechanics behind each character; they can only observe the results of what they do, and form opinions based on that.

If the W2/F6 kept missing while the W5 kept critting, the W5 would not only win but also seem to be a better fighter than the fighter. Unlike being able to identify spell (and spell level) by observation, there is no 'attack roll' that is observably a different 'thing' than any other attack.

By what mechanism would an observer know that W2/F6 was a 'higher level' fighter than W5, despite the fact that the only observation the observer had was that he saw W2/F6 get his butt kicked by the W5? How would he know that this was unlikely?

Then it is just a mater of figuring out if your Wiz 2/Ftr 6 has an extra attack or not.

The creatures in game have no knowledge that they are merely pawns in a game (unless you're going for comedy, but the game does not assume that!), and cannot know about 'combat rounds' or that at 5th level (whatever that is!) fighters get the Extra Attack class feature.

By what mechanism can an observer know, for a fact, that W2/F6 is a 'higher level character' than W5?
 

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