Chaosmancer
Legend
They are vague things in my games. I like the ability to tell players that "these people are bad@*&$% and you should tread carefully". However, NPC's might not be able to tell the difference. Think of it as all classes having a limited version of the Battlemaster's skill, but peasants won't. So to them a thug with a sword will be a thug with a sword, whether he is level 1 or level 9. This has led to some interesting moments when my players have tried to bully someone or been attacked on the road where if the difference in strength had been truly known things would have gone differently.
The opposite can be true though, people used to dealing with expeirenced adventurers will be able to tell the difference and might scoff at Pc's of low-level thinking they are "all that" when the NPC knows they still have a ways to go.
The opposite can be true though, people used to dealing with expeirenced adventurers will be able to tell the difference and might scoff at Pc's of low-level thinking they are "all that" when the NPC knows they still have a ways to go.