This thread inspired me to start rolling randomly to see what MI would come on the market IMC (C&C rules) over the next few years. The PCs are ca 9th level, we took ca 35 sessions and two years real-time to play through Lost City of Barakus, and they are now 'movers and shakers' in Endhome, a metropolis of some 33,000 or so.
I used the 1e DMG treasure tables, here's what I came up with:
_______________________
Year / Season Item / Best Price (Brokered)
2746 YE
1d6-1/season
S3-4: 1
Potion – Speed – 450 gp
2747 YE
S1-2: 1
Ring – Invisibility – 15,000 gp
S3-4: 4
E5 – Rope of Climbing – 10,000 gp
Sword – Long, +4 Defender, 30,000 gp
Misc Weapon – 6 +3 arrows, 450 gp each
Scroll – Protection from Undead, 7,500 gp
2748 YE
S1-2: 2
Potion – frost giant strength (STR 21) – 1,000 gp
Armour/Shield - +1 leather, 2,000 gp
S3-4: 4
E3 Horn of Valhalla, 15,000 gp
Bastard Sword + 3 Frost Brand, +6 vs Fire Using/Dwelling, 8,000 gp
E1 – Amulet vs Detection & Location, 15,000 gp
Scroll – Protection from Lycanthropes, 5,000 gp
2749 YE
Goes to d6-2
S1-2: 4
Potion
E4
Potion
Armour/Shield
S3-4: 0
2750 YE
S1-2: 3
Estate of Sea Captain Mullar in Probate. Includes MAP to chest of pearls, under water in sunken schooner wreck, The Empress Wave – 100gp – Thanegioth - Isle of Dread? Refers to Rory Barbarossa’s journal, & a rough map. “Following the directions in Barbarossa’s journal, we navigated the eastern ocean for a thousand miles, and after two weeks at sea at last came to an archipelago of fertile, pleasant isles, the waters teeming with oyster beds…”
Sword
Scroll
S3-4: 2
Potion
Misc Weapon
2751 YE
S1-2: 1
Adventurer Shakri Jameson (?) offers MAP to the Treasure Vault of Larin Karr (Drow Knave-12), hidden in ruins in Quail Valley – 1000gp
_________________
I also allow PCs to commission stuff from friendly wizards etc they personally know; eg if the Wiz-9 guildmaster likes you you can get your sword upgraded to +3 by him. And +1 items (or many other things with book price under 3,000 gp) are common enough they can often be bought. So by 1e standards this is a high magic, munchkinny setting, by 3e standards it's low magic and I'm a meanie GM.
