Raven Crowking said:
Hmmmm....Did I say this was the fault of the game rules? I can recall threads in which I argued, quite vehemently, that the 3.X rules do not logically lead to the idea of "magic shops". For my game, I altered the Item Creation feats slightly as well. I certainly do think that there is more than a little marketing behind the proliferation of the idea, however, and I do think that the quotes Merric made from the MIC are more marketing than good game mastering. YMMV, of course.
Yes, I do think you are arguing that that it is at least partly the fault of the game rules, and you say so quite deliberately when commenting on the MIC.
Raven Crowking said:
You missed my earlier point, then, because magic items were not always a predictable technology, within the RAW. In 1e, you explicitly could never be certain what any item did. There was always a chance that the item was cursed, or had some unknown property. Items did things other than reproduce spell effects as well.
So are you blaming the rules for not being quite so ..... fuzzy?
Because I played 1st Edition, and although it's fun to jerk the rug out from under players's feet once in a while, the whole "We don't know what it does!" thing gets old, after a while. Telling the DM what armor class you hit, and having them tell you if that's good enough - because you don't know what plus the weapon is - or not knowing how strong your girdle of giant strength made you, or whatever, got very very old after a while.
Most times, because tracking these things was a pain in the butt, the DM just had some wizard look at it, and tell you what it did. Cursed items or unpredictable items were the exception, not the rule.
Raven Crowking said:
Crom knows what might happen if you drank two potions.
Ah, yes. The delightful potion-mixing rules. These added about as much to the game as the wandering prostitute encounter charts in the 1e DMG.
Raven Crowking said:
With less codified rules, even spells were not necessarily predictable.
Not really. The expansion rules for fireball were a little fun, but after a while you just got a feeling for how and when to place a fireball, and then you generally never got enveloped in one.