Storm Raven
First Post
jdrakeh said:As Mr. Gygax noted in the original AD&D 1e DMG, the "give away" campaign is not in the intended spirit of the game. I'm of the opinion that magic item retail outlets work toward that same end, so. . . yes. I think retail magic outlets have a tendency to wreck the spirit of the game as it was originally envisioned. That said. . .
What Gygax said is oftentimes in direct contradiction to the nature of the rules he wrote. In the case of magic items, he seems to have said one thing, but provided rules that do something very different. He said magic should be rare and wondrous, but then set up a system and sold adventures that made magic items as common as wheelbarrows. He said magic items should not be for sale, but then set of a system in which the players have lots of incentives to sell off excess items, which then begs the question of who is buying the items, and do they have anything they could sell to the players. he said magic items were too valuable to be bought and sold, and then gave them price tags.
The game has changed quite a bit in scope since those days and I don't think that the spirit has remained unchanged. In the modern incarnation of D&D, I think that retail magic items are not only approrpriate but, in many cases, necessary (given the mechanical import of magic items in the current edition of the system).
I don't think it has changed since the early days with respect to magic items. I just think that the rhetoric is more in line with the reality of the rules now.