Vocenoctum said:
I believe your point was that magic items should be unique and flavorful.
That was certainly one of my points, but it was not the point. I did not (just) say that gauntlets of dexterity needed a cool, interesting, flavorable backstory in order to be more that 'just' gauntlets of dexterity - although it wouldn't hurt. No, what I said is that they become more than gauntlets of dexterity when they become the player character's gauntlets of dexterity. They become part of the character's story. I found these in a magical wal-mart or in some unimportant scene in a in a nameless shop that we didn't even bother to RP out, is not a story. And gauntlets of dexterity are just gauntlets of dexterity and just another peice of equipment because they can be bought in a nameless store in any small town like any other peice of equipment.
My point is as it always has been that if you treat something like a commodity, then it will just be a commodity, and if you don't then won't be one. So sure, if you start from the assumption that it is a commodity its really easy to prove that it is a commodity and should be treated like one. If you don't start from that assumption, it leads you in a whole different direction.
This is assuming you're using the rules as written, rather than custom rules, and applies to every edition.
This is one of those overbroad usages of the word 'rules' that just annoys the heck out of me.
You can tailor magic items to your campaign, and that will be straying from the RAW...
So if I tailor magic items to my campaign, I'm straying from the rules as written? The rules as written prohibit a DM from having new magic items? That's your take on the game?
<Insert vulgar interjection here>
You have really get a handle on what is an actual rule and what is suggestions, fluff, options, possibilities, guidelines, advice, etc. The DMG is not some sort of straight jacket designed to keep DM's in line filled with lots of rules, restrictions, and regulations. It's designed, I would hope, to inspire the imagination - not limit it.
...but that doesn't really have any bearing on how the common D&D game is played, basically. Nothing wrong with it, but it's a different sort of discussion.
I don't know how common D&D is played, and if I had to guess neither do you. All I know is how D&D has been played in my experience, and all you know is how D&D has been played in your experience. I don't know which is more common, nor do I think it really matters all that much. But, as far as I know, I'm not straying from how D&D is commonly played.